this game was both good and bad. The core gameplay was kind of interesting at first, but by the end i realized it was literally just me talking to everyone. if i talked to everyone 3 times i would "win". But I'm still not sure if i won, every person is blue but nothing told me i won, so i just have to assume i did.
Some annoying criticisms: One of the people said to find another person to the east, but he was to the west. the collision boxes on the trees are nowhere near right. The graphics are pretty much completely ripped from minicraft (http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=398), if not worse anyway, and the music most likely not made by you. These aren't against the rules since you did place this under a 'jam' entry, but its not very 'good-spirited' and you could've at least given credit. also the source code looks veerryy similar to minicraft's. So that is a little disheartening, but it isnt a copy so its not against the rules.
A notice to the above post - this code is actually all handwritten by me - I didn't post the source so I have no idea how you would have gotten it. The music is by Kevin MacLeod, which is royalty-free and public domain. The graphics I was going for was a similar idea to minicraft, however my original inspiration was the Pokemon series.
This was definitely a nice game, I always enjoy overhead view rpgs, and it was relatively glitch free. That being said, it was a bit confusing figuring out where exactly to go sometimes, I think it could've used a bit more direction. Still a nice game, quite a bit better than many games out there, great job!
It's possible that it may not be compatible with 32-bit systems, however I am not very well versed in them. Are you running from the command line, or directly clicking the jar?
This game is smooth and well-structured. Although the fetch quests got a bit tedious, there were only a handful and I got through them okay. Hope there will be more to it if you decide to build more into it. :)
A cool concept - I'm not sure that it needs much challenge, but maybe more plot instead? Nonviolence and rude people changing their opinions, just what I needed at the moment :)
(Except that brown guard. One moment he thanks me for helping his grandfather, then I help another brown person with the newspaper, and suddenly he doesn't "talk to people like me" anymore. Tsk!)
The graphics are simple, but work well (and the colors are well chosen), and the music is great!
Comments22
Overall, a good experience.
The game reminds me of this old Cartoon Network game. Dozens of these little quests that add together very slowly into your ultimate goal.
Make it like 3x longer with more interesting characters, and you've got a fun time killer on your hands.
Some annoying criticisms:
One of the people said to find another person to the east, but he was to the west.
the collision boxes on the trees are nowhere near right.
The graphics are pretty much completely ripped from minicraft (http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=398), if not worse anyway, and the music most likely not made by you. These aren't against the rules since you did place this under a 'jam' entry, but its not very 'good-spirited' and you could've at least given credit. also the source code looks veerryy similar to minicraft's. So that is a little disheartening, but it isnt a copy so its not against the rules.
Felt like it needed just a bit more.
And I liked your interpretation :)
"Could not find the main class: ca.mapboy.GameLauncher. Program will exit."
I'm running Windows 7 32-bit, and I think my Java installation is up to date. I'm not sure what the problem is. Sorry I can't be more helpful.
(Except that brown guard. One moment he thanks me for helping his grandfather, then I help another brown person with the newspaper, and suddenly he doesn't "talk to people like me" anymore. Tsk!)
The graphics are simple, but work well (and the colors are well chosen), and the music is great!