Memory Eater

by zyper
Overall★★★★★★★★★★2.54
Fun★★★★★★★★★★2.20
Innovation★★★★★★★★★★3.11
Theme★★★★★★★★★★3.09
Graphics★★★★★★★★★★3.28
Audio★★★★★★★★★★1.44
Humor★★★★★★★★★★2.30
Mood★★★★★★★★★★2.65
Coolness★★★★★★★★★★87%
Hello! This is my first Ludum Dare entry.
This game is supposed to crash. Every glitch is a feature.
It's my attempt to create cross-platform game (PC and Web) using just C++/OpenGL.
This game was created without any frameworks, just low-level programming.
There's no gameplay, just graphics and moving.
I didn't achieved what I wanted, but it is working (for a short time).

WARNING! Memory eater will eat your browser memory (just a little).

Comments38

kristof28 Apr 2014, 06:46
The colors got weirder and weirder and after a short while, the game crashed. I don´t know if the colors where intentional... it looked cool though :D
strong99
strong9928 Apr 2014, 11:56
@kristof I think its supposed to do that. There's not much.

@Zyper What was your idea on it? It's more an interactive movie like this :) The windows binary went crazy, (too high speed or framerate)
vilya
vilya28 Apr 2014, 12:43
It's a decent tech demo...
mess110
mess11028 Apr 2014, 12:44
pretty cool. the worm grew and grew, then the colors went crazy then chrome crashed. I would market it as a feature :)

gj in my opinion
Sheepolution28 Apr 2014, 12:44
Oh wow, that was very clever!
mikedirl28 Apr 2014, 12:44
The colors get very trippy after a few minutes. I dont know if it is intentional or not but it looks cool.
Caridorc28 Apr 2014, 12:47
This game is weird and creepy but nonetheless really enjoyable. I loved the different colors at the end.
SmilingCat28 Apr 2014, 12:48
It didn't seem to work in my Firefox Browser, or I couldn't find the secret key despite trying every key on the keyboard.
Zyper
Zyperauthor28 Apr 2014, 13:02
@kristof Yeah. It was my intention :)
@strong99 I wanted to make normal game with worm collecting points, but Emscripten (C++ to JS compiler) didn't work well with "delete (*iterator)" or "free" so I redesigned it to this strange crasher. :) Sorry for the crazy Windows binary. For me it was just a little faster than web version.
Zyper
Zyperauthor28 Apr 2014, 13:03
@SmilingCat Secret keys are arrows (left and right).
TomCooper3D28 Apr 2014, 14:49
i assume the crash means i win ahah was really cool GG
FileCorrupted28 Apr 2014, 14:51
Interesting, specifically the coding side of it. Completelyfrom scratch? Awesome
kratorspore
kratorspore28 Apr 2014, 14:52
A very clever, well conceived game. Very nice screen effects and fluid controls.
Zyper
Zyperauthor28 Apr 2014, 15:04
@FileCorrupted Yea, I was using just GLFW for creating window context and... that's all! Everything is a raw, clean OpenGL (and of course WebGL in Web version).
Seyroth
Seyroth28 Apr 2014, 15:15
Now that's how you handle memory leaks ! I like the originality :)
somethingsimilar
somethingsimilar28 Apr 2014, 16:04
That's a really sweet idea! Didn't work out what you were getting at until the crash at the end, then I laughed. Quite fun, pretty trippy, not easy on the eyes! :)

Props for making it in C++ though, that sounds difficult..
Tanner28 Apr 2014, 16:17
Oh my goodness! It's freakin' awesome! :D
There were some problems with finding secret keys(ALT+F4 didn't work as I supposed) but finally this colors went crazy !
Reinkout28 Apr 2014, 19:41
That was one hell of a trip! Thank you.
lamphj
lamphj28 Apr 2014, 21:04
Very cool concept!!
gmaker29 Apr 2014, 09:43
really cool idea using c++ and then js.. awesome!
javifugitivo
javifugitivo29 Apr 2014, 14:13
As other devs said, a nice tech demo with interesting effects, but poor gameplay.
Ron74_
Ron74_29 Apr 2014, 14:27
This is basically my game. I had like over 400 000 memory leaks.
thinkster29 Apr 2014, 14:32
The colour thing is trippy and cool, love the way the longer you play the more weirder it gets. Nice work!
Cosrnos29 Apr 2014, 21:34
I looked around the room immediately after finishing the game and the walls were breathing from the trippy graphics. Fun stuff!
tripleVisionGames1 May 2014, 08:14
Pretty trippy and I think it fits really well with the theme, I felt like the game itself was the monster!
mortus
mortus1 May 2014, 15:11
Well, that was weird. I kinda like your description and absolutely love the game title. And I guess there's really great gameplay somewhere above, but the worm is so deep beneath the surface that the game crushes before he can actually get there. Gonna go 'play' it few more times!
Zyper
Zyperauthor1 May 2014, 15:48
I finally figured out what was the problem with memory leaks. :D
But I won't update this version. I will let worm live! :)
Now I am ready for the next Ludum Dare.

Thank you all for this nice comments. It is my first (and "symbolic") entry. I didn't know somebody would like this "game".

Also sorry for my english.
Thank you.
Blokatt
Blokatt1 May 2014, 20:40
Powered by acid.
Wow, this certainly is an interesting game.
I feel like I've just been on an acid trip.
StudioWolfox1 May 2014, 20:40
"Press secret key to come" is it me being dirty, or the creator? :P
GreatBigJerk
GreatBigJerk1 May 2014, 20:50
Doesn't seem to do anything. Mashed every key on my keyboard to find the "secret" key...
NeithR
NeithR2 May 2014, 08:35
My eyes hurt!
But worth it! xD
Zyper
Zyperauthor3 May 2014, 06:01
@GreatBigJerk As I said: secret keys are left and right arrow.
@StudioWolfox I don't know. :D It sounds weird, but I didn't thought about second meaning when I was making it.
Figglewatts
Figglewatts3 May 2014, 10:04
Really cool idea. I liked the graphics.
joe40001
joe400016 May 2014, 05:01
This was the same experience for my eyes that my tastebuds had that time I ate fruity pebbles after taking LSD.

:P

Interesting game, not convinced it actually crashed though... it's not that hard to dispatch an alert message. I wonder if I stared at the screen for like 2 hours would something happen?
Bernhard
Bernhard10 May 2014, 14:37
I looked at the source and tried to find out if the memory eating is a bug or feature, I think its a bug but I'm not sure HAHAHA
JaJ
JaJ10 May 2014, 16:23
Weird game, but nice style.
Zyper
Zyperauthor10 May 2014, 17:47
@Bernhard Yes, it is a bug, because I "commented" (//) a delete operator in main loop.

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