Ludum Dare #29compo
Pearl Diver
Randomly generated sea plants and fishes! Best played with a gamepad.
CONTROLS
Fullscreen: 'F' button
Movement: WASD/arrows/gamepad
Stroke: Left mouse button/ctrl/gamepad0 (hold down to kick)
Radar(sonar): Right mouse button/alt/gamepad2
TECH INFO
Unity3D
Blender
Audacity
Bfxr.net
http://www.dafont.com/minimal.font
CONTROLS
Fullscreen: 'F' button
Movement: WASD/arrows/gamepad
Stroke: Left mouse button/ctrl/gamepad0 (hold down to kick)
Radar(sonar): Right mouse button/alt/gamepad2
TECH INFO
Unity3D
Blender
Audacity
Bfxr.net
http://www.dafont.com/minimal.font
Comments32
ZeppelinCaptain28 Apr 2014, 03:00
Very nice aesthetics, and nice ambience, but the gameplay is not interesting, since there is no challenge, but a challenge of patience.
With a bit more excitement, it could be a joy to swim around in though!
With a bit more excitement, it could be a joy to swim around in though!
Blueberry Soft28 Apr 2014, 03:15
Great job on the undersea flora and fauna. It was fun finding the various slug-things' strange interactions. Perhaps the sound could change a bit as you get higher, as I could have used some feedback when I had to 'escape the area'. I think the wording's fine, but it was hard to gauge that I was actually gaining height.

allurious28 Apr 2014, 13:16
Great aesthetics, love the low poly art. The game isn't challenging but I really enjoyed it as an ambient experience-- especially with the track in the background.

Jupiter_Hadley29 Apr 2014, 11:39
I really love the graphic style. I included your game in part 1 of my Ludum Dare compilation video series, if you'd like to check it out! http://youtu.be/2Ja__FAtoAQ

kbm29 Apr 2014, 15:45
Really good visual style, good job!

Seraphina29 Apr 2014, 15:50
Love the games atmosphere and aesthetics. Not gonna lie though, I spend more time making music with the radar button than I did swimming around. =P Great job nonetheless.

ccglp29 Apr 2014, 15:51
Very relaxing!

Siewart29 Apr 2014, 15:51
Reminds me of GW2 WvW pearl collecting :)
Nice visuals.
Although I couldn't get the radar working :/
Nice visuals.
Although I couldn't get the radar working :/

kmakai29 Apr 2014, 15:58
Great job with the aesthetic as already stated, nice relaxing atmosphere to swim around in! I really like seeing projects that pick an appropriate scope for the assets, and with the added bonus that the low-poly art was well executed too! Good job.
DarkMeatGames29 Apr 2014, 20:52
Wow, really beautiful. Sound was perfect. Controls were a bit slow, and I didn't feel any motivation to collect the pearls, but with some varied landscape, I'd swim around just to be in that world. Nice job!

NeiloGD29 Apr 2014, 22:08
Like the graphics work, it's simplicity really pays off. I'm not sure the radar was working for me though :(
dook29 Apr 2014, 22:09
Awesome, abstract little experience. I love the whole style, especially the weird creatures and their animations.

tankete29 Apr 2014, 22:10
I liked the art style, but the radar didn't work for me so finding all 7 pearls dragged on a bit. Relaxing.

Oddly Shaped Pixels29 Apr 2014, 22:11
Incredibly beautiful, it really feels like diving. The sound is just perfect.
Just wandering around was a great pleasure, super entry!
Just wandering around was a great pleasure, super entry!
martinysa031129 Apr 2014, 22:14
I love this exploration game…. . the art is very abstract and very cool.

LTyrosine29 Apr 2014, 22:30
Nice graphics and mood but I felt more in a demo than a game.

dector29 Apr 2014, 22:35
Very interesting concept. But control isn't very good for me. Will you improve camera/control and build post-compo version?

helloWorldStudios29 Apr 2014, 22:38
Nice job like the size of the world it beefs out the play time abit and adds some aspect of actually looking for the pearls
whilefun30 Apr 2014, 00:47
Neat game! At first I found the inverted W,S keys annoying, then reached for my Xbox 360 controller and was off to the races. It took me a few moments to realize that the Stroke movement could be held. I also didn't realize at first that the sonar was functional. Cool idea! Once I got that, the game became instantly more fun to play. At the end, I didn't understand where I needed to go, so I just kept swimming "forward". I either got eaten by the fish, or escaped. Fun! :)
evilseanbot30 Apr 2014, 01:08
I loved the art style a lot. Did you consider adding mouse look controls?
samooJAM30 Apr 2014, 08:35
@evilseanbot To save development time I just gave up with mouse controls quite quickly. The mouse controls didn't feel right because I designed it to be played with a gamepad.
dcolgan30 Apr 2014, 18:16
Nicely done sir! The swimming controls are very nice, and the graphical abstract style works well.
v_n_j30 Apr 2014, 19:23
Even though this procedural-generated plants and fishes look a bit weird, they still look good and set the right mood. It feels awesome when you swin around and then shadow of a giant fish falls upon you :)
Just a thought about fishes - they look bulky and i don't think they need so many polygons. More shape, less polygons - they will look better imho.
Just a thought about fishes - they look bulky and i don't think they need so many polygons. More shape, less polygons - they will look better imho.
crewderek30 Apr 2014, 23:50
I really loved the environment! Very abstract and different looking! As for the game play, the one thing I found crazy cool was the sonar system. You couldn't die though to my knowledge so there was no real urgency. Good game though!

raulincze1 May 2014, 11:12
Wow... I was totally immersed into this. (pun intended) Great atmosphere.
Towards the end I stopped collecting the pearls because of the annoying noise they made when you pick them up. (Either that or maybe I wanted to spend more time just swimming around chasing fish).
Also, maybe a very subtle vertex animation shader on the see weed would've contributed more to the environment.
Nice job!
Towards the end I stopped collecting the pearls because of the annoying noise they made when you pick them up. (Either that or maybe I wanted to spend more time just swimming around chasing fish).
Also, maybe a very subtle vertex animation shader on the see weed would've contributed more to the environment.
Nice job!
pIMGale2 May 2014, 21:06
the scale is perfect and makes the ending crazy good.
matthias_zarzecki4 May 2014, 08:09
Neat idea! Love the underwater-atmossphere, it's usually hard to pull that off.
As usually with 3d-"space-sim"-controls, 50% of the player like "up-button moves up", while the other half is adjusted to "flight-stick"-controls. A button to switch that around would've been great!
As usually with 3d-"space-sim"-controls, 50% of the player like "up-button moves up", while the other half is adjusted to "flight-stick"-controls. A button to switch that around would've been great!

gre11 May 2014, 16:30
Cool atmosphere.
Melondonut19 May 2014, 04:03
I like the concept. hmm... if there is a mini-map, then it will be very helpful. but I also think that could spoil the mood... hmm.....
ErikU20 May 2014, 00:54
A relaxing game. My one issue would be that the swimming is a bit too slow, and that the optimal speed is done through clicking very quickly which can get tiring. The radar was an interesting implementation once I learned how to use it.





But really nice job:)