The Asylum
Find your way out or stay in the asylum forever.
WALKTHROUGH:
https://dl.dropboxusercontent.com/u/60485425/LudumDare/LD30/walkthrough.txt
CREDITS:
Simple human (statue) by Neyen http://www.blendswap.com/blends/view/54875
Pool table by Smitty703 http://www.blendswap.com/blends/view/66442
Horse by visnik http://www.blendswap.com/blends/view/18808
Arrow symbols by Savino http://opengameart.org/content/arrow-symbols
Low poly rubber duck by KrossX http://www.blendswap.com/blends/view/73156
Foot steps by soaper http://freesound.org/people/soaper/sounds/71698/
Eurofurence font by Tobias Benjamin Koehler http://www.dafont.com/eurofurence.font
TECH INFO:
Unity3D
Blender
Archimesh (a blender architecture addon)
Audacity (soundtrack)
Lux (physically based shaders)
NeoTextureEdit (I created all the textures with this)
POST-MORTEM:
http://www.ludumdare.com/compo/2014/08/30/the-asylum-the-post-mortem/
WALKTHROUGH:
https://dl.dropboxusercontent.com/u/60485425/LudumDare/LD30/walkthrough.txt
CREDITS:
Simple human (statue) by Neyen http://www.blendswap.com/blends/view/54875
Pool table by Smitty703 http://www.blendswap.com/blends/view/66442
Horse by visnik http://www.blendswap.com/blends/view/18808
Arrow symbols by Savino http://opengameart.org/content/arrow-symbols
Low poly rubber duck by KrossX http://www.blendswap.com/blends/view/73156
Foot steps by soaper http://freesound.org/people/soaper/sounds/71698/
Eurofurence font by Tobias Benjamin Koehler http://www.dafont.com/eurofurence.font
TECH INFO:
Unity3D
Blender
Archimesh (a blender architecture addon)
Audacity (soundtrack)
Lux (physically based shaders)
NeoTextureEdit (I created all the textures with this)
POST-MORTEM:
http://www.ludumdare.com/compo/2014/08/30/the-asylum-the-post-mortem/
Genres: puzzle






Comments24
I like it, and i like how trippy and creepy it is too!
Is there an ending?
The game was simple and I liked the little interactions in there, it felt like an experience, and it was a good one, the graphics were also pretty amazing and the environments look great. I especially love the mood this game has.
Eventually I became frustrated enough to draw a map and escaped. I then climbed the plateau (because it was there) and, tiring of that, found the edge of the world.
It might be nice if there were more moveable objects; so that the player could use them to indicate which door is correct.
Anssi@MooseflyGames
I wrote a post-mortem http://www.ludumdare.com/compo/2014/08/30/the-asylum-the-post-mortem/