RoboBrain

RoboBrain

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
Controls: Mouse.

This LD, I wanted to have a more detailed game with more depth so I teamed up with an artist to do my graphics. I also abused of the extra 24 hours to crunch in those extra game mechanics.

You are given a challenge and you must "program" a robot to complete it. The program editor (CPU Forge) is a grid of actions and the robot goes through the grid following the red arrows if there are any, and the green arrow if the condition on the chip is met.

Note: Single player mode is missing. I have 1h30 left but I'm so tired that I couldn't even code Battle City for the NES. For now, you'll have to play with battle mode only.

You can find some sample programs in the link above. Here's the list and description of every included program:

- Roam.prg - Roams randomly, disregards walls.

- WallTurn.prg - Turns when it sees a wall.

- Turret.prg (New) - Faces an enemy and shoots it.

Don't hesitate to share your programs in the comments, just don't forget that you have to link them. Alternatively, you can open the file in a text editor and copy everything and paste it. It's all plain text (Though encoded.) To use a program in plain text, just make a new .prg file and paste the text inside it.

Credits:

Fred Dufresne - Programing

Kevin Rodrigue - Graphics

Since we're allowed bug fixes after the deadline is over, here's the patch note so you know I'm not cheating.

1.0.0.2

- Fixed a crash when scanning for enemies

1.0.0.1

- Marked bullets as dangerous (For "Scan for danger" chip)

1.0.0.0

- First release
Found a bug?
Tell us on Discord