Send your robot minions to mine for gems in this puzzle game!
I ran low on time so the map quality is a bit lacking and i didn't get to add the features I wanted to.
Katy wanted to be in my game... so that's what happened there.
It's written in Java using LibGDX, I used Eclipse, paint.NET, notepad2, SFXR, gimp.
Edit: deployed a patch to correct gem depositing behaviour, you can now drop gems off from any direction, and corrected a game breaker on the android version!
Edit2: Rolled out an update to the google play android version to make the GUI larger on smart phones. this'll be the last competition-legit android version on google play before I start rolling out post compo updates with new maps and features!
I really like the mechanic of pre-determining the route to take. The possibility of rocks falling was unexpected but definitely adds to the thought behind solving a map. This was really nostalgic of the kind of computer games we used to play in school. I could definitely see something like this being used to teach kids logic, while still being fun for adults. Nice work!
The falling rocks sure came unexpected, I realy like that. However I couldn't realy figure out how to advance to the next level. I had collected all gems and the bot was back at the surface... Nothing happened. Nice concept though.
you need to move the bot to the girl to finish a level, for some reason moving vertically to her doesn't trigger success (it was supposed to), I ran out of time fixing that one, just make sure you finish moving horizontally towards her!
Haha, I got a shock when the rocks started falling. A really nice implementation here. Clean interface, good sound, and pretty graphics. Well done! (thanks for the heads up about returning the droid, was returning vertically but nothing was happening)
Pretty cute game. Like some of the graphics. Pretty good take on the theme. I was a little bit confused about what to do in the beginning but figured it out. Would be worth some polishing and then make some money with it. Basic game free and level packs for sale would probably work well on mobile.
Woah. I was like "okay, this is a classic, but at least it'll be different from what I've seen so far"... But using physic on the rocks? It was awesome! I hope to see more of this :)
Cool mechanic for a puzzle game, enjoyed it! It is a bit tedious to always run the simulation from the beginning, though. Perhaps there could be a button for accelerating the time?
yeah time acceleration was the plan, codes all in there for variable tick rates but adding the UI would have taken map editing time away which I had precious little of anyway. Thanks for your kind comments everyone i'm inspired to work on this some more post compo!
I really liked this. Refreshing puzzler, kind of a cross between digdug and chu chu rocket. Solid theme, and looked nice given that you said you didn't have much time to work on it. Polish it and sell it, I'd play it.
This was really clever. One of my favorites so far. I would like to see an expanded version of this, maybe where you list the commands in order instead of placing them. Could be used to teach programming concepts similar to Light Not. My only gripe is that the buttons were too small on my phone.
I don't know what laws those rocks followed but they sure weren't the laws of physics I know :D. Neat game, although a bit heavy on trial and error because of the rocks.
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Nice concept though.
Programmable games always have a special place in my heart too :-)
I wish we could make the captain fall into the hole too :-P Am I a bad person?
I was a little bit confused about what to do in the beginning but figured it out. Would be worth some polishing and then make some money with it. Basic game free and level packs for sale would probably work well on mobile.
But using physic on the rocks? It was awesome! I hope to see more of this :)
Thanks for your kind comments everyone i'm inspired to work on this some more post compo!
I loved level with 2 RoBros :D
Anssi@MooseflyGames