wow this was really fun! I wish there was more of an indication of how far the escape was. I felt real terror some times as I tried to make it. I think I got really close but I'm not sure! Really fun great job!
Thank you for your kind comment, that was exactly what we were going for (the terror thing). Totally agree on the indicator because the goal is pretty far (and reachable with all 4 lives). Will add it in post-compo version.
Quite liked this game! It's pretty short and sweet but could be expanded to so much more. It was so nerve-wracking at times! I loved the art, too. Full 8 way walk animations on the guy was pretty nice, and the worms looked good too. Plus the work AI was basically perfect! The only thing I would suggest is bigger turn radius for the worm, so it can be a little easier to dodge.
I really enjoyed it at first, but the lack of music ruined the mood a little bit after a while, also, you could add new gameplay elements while the player progresses through this massive level :)
I loved the enemies movement, and the tension of not getting to a safe place when they are coming after you, nice work!
Thanks so much for all your nice comments. We will take all your comments and critique and make a better game for the post-compo version. You guys are awesome!
Very exhilarating to narrowly escape the jaws of the sand stalker thingeys! I keep getting so close to the exit with one life left and die. I'll keep trying!
Quick and easy to learn, and I played through quite a bit of it. I was initially a bit confused about the white walls vs dirt, as I started on the walls and then couldn't get back on the other ones. I would suggest that the player starts on dirt to teach them that it's safe.
I had fun playing this game, I like the tencion moments generated by seeing if you reach the ground or not. If I have anything bad to say about this game is that the walking noises are a bit annoying
Fun and well balanced. The movement and sprinting were just the right amount of challenge and learning the patterns of the sand worms was good as well.
This game is pretty addictive, I like the game mechanics and the idea of the monster in the sand. It's really hard though ! Checkpoints are good, but there are just not enough lives to get to the end of the level ^^
Haha, it's the movie Tremors in video game form. The gameplay was fun the entire time, and it was definitely suspenseful whenever the sandworms got close to eating me. Also, the game made me feel like I was Kevin Bacon the whole time, which is something more games should strive for.
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I loved the enemies movement, and the tension of not getting to a safe place when they are coming after you, nice work!
I keep getting so close to the exit with one life left and die. I'll keep trying!
XD It was still awesome. Great job!
Damn, those sand-worms are unforgiving.
Great game.
the indicator of how far the goal are... is a good idea, but should be capable of turn off, the tension made it more fun
(sorry my bad english ^^')
Anyway, that was a lot of fun
Tip: Roll off the rock to get a head start on the worms for a better chance to reach the next rock.
I really liked the effort you put into making the sandworms move in a believable manner.
http://www.twitch.tv/crefossus