You're a bunny named Scout. Explore your limited world.
=================== instructions ================ - click things to interact (not everything does something) - click the edges of the screen to 'rotate' your view
if you get an error saying "MSVC120.dll is missing" installing
The theme is not present; the parts of the game relating to the theme didn't make it in. There is no ending, depending on how you look at it. Coincidentally, the ending was where the theme would more obviously come into play. So once you get a bit "Beneath the Surface" you've gone as far as you can go, which isn't very far. Think about this deeply because it's probably a metaphor.
Wow great mood, now I know what a rabbit feels like. I like the art you made for this and the music fits. I would definitely love to see more of this story. you might want to put some explanations in the game of how you move around because it isn't very clear.
D
drnick3 May 2014, 20:16
Good, unfortunate you couldn't finish it on time. How do I pass through the hole in the fence?
Nice Idea and relaxing music. When you click something it is sometimes funny, sometimes confusing. The orientation feels very difficult. Navigation is more try and error than knowing the surroundings. Is this how a bunny feels? Keep on the good work!
Really dig the music and unique style of the game! Really cute myst-like, which I would love to see a more fleshed out and polished version of (not polished graphical! the limited graphical style is super neat and should stay the same)
I beat it! (With step-by-step help from the author)
The two puzzles are ungodly tough, but its pleasant storybook appearance won me over. There is even world-building with the bunny linguistics, however it is so well-hidden that likely no players will discover on their own.
Oh dear, I have an idea where this is going. Are you going to finish this? I like the graphics and music, so it's a good start. And I'm curious how this will progress (and if I'm right).
This looks really promising, it took me a while to orient myself (but that could be because I'm not used to point and click adventures) but I'm saving this page to see if you do a post-compo version!
Your graphic style and concept are wonderful and the music is breathtaking. I'm pretty sure the puzzles and game are well thought, but I'm afraid I didn't feel I know what's going on (perhaps that's how a bunnies live?) Moving between the views, it was hard for me to understand what my surrounding look like, and once I kinda understood where I am, and who's around me (he ivet!) it seems I clicked the right (???) place and moved somewhere else entirely. I think I understood the pushing things puzzle, but couldn't guess it will cause a stairway to drop from above.
All in all, it seems the game is well made but there's a lot behind it that just went over my head. Making it a bit more friendly to a halfwit like me could have improved my experience.
This was a good game that got held back by poor execution. For every good thing about it, there's something bad to match. For instance, the hand-drawn artwork is very nice, but it gives rise to inconsistencies between screens that make it hard to tell where you are relative to your surroundings. The puzzles are cool, but they're far too cryptic to be solved without a helping hand (thanks for helping people out, by the way!). The mood and setting were charming, but as soon as things start to get interesting, the game ends!
With that said, you still gave a very good effort, and it's clear that this could have been a lot better had you been given a bit more time. So keep at it!
Comments22
loop = True
^
TabError: inconsistent use of tabs and spaces in indentation
How do I pass through the hole in the fence?
Keep on the good work!
The two puzzles are ungodly tough, but its pleasant storybook appearance won me over. There is even world-building with the bunny linguistics, however it is so well-hidden that likely no players will discover on their own.
Are you going to finish this? I like the graphics and music, so it's a good start. And I'm curious how this will progress (and if I'm right).
Moving between the views, it was hard for me to understand what my surrounding look like, and once I kinda understood where I am, and who's around me (he ivet!) it seems I clicked the right (???) place and moved somewhere else entirely.
I think I understood the pushing things puzzle, but couldn't guess it will cause a stairway to drop from above.
All in all, it seems the game is well made but there's a lot behind it that just went over my head. Making it a bit more friendly to a halfwit like me could have improved my experience.
Good job!
With that said, you still gave a very good effort, and it's clear that this could have been a lot better had you been given a bit more time. So keep at it!