Scyphozoa

by 01f0
Overall★★★★★★★★★★2.56
Fun★★★★★★★★★★2.29
Innovation★★★★★★★★★★2.58
Theme★★★★★★★★★★2.92
Graphics★★★★★★★★★★3.29
Audio★★★★★★★★★★2.70
Mood★★★★★★★★★★2.68
Coolness★★★★★★★★★★46%
TemplateProject.exe is the start file.

Tips:

Absorption is key.

Only go against those in your own size. :)

NOTE: For some people, the audio loading does not seem to work. I am sorry for this. :(

Controls:

Move forward: Up arrow

Rotate left: Left arrow

Rotate right: Right arrow

screenshot

Comments10

Zephyr30 Apr 2014, 18:24
The controls were interesting. The audio was good, but I felt a little bit lost and was wondering what exactly the objective was until I absorbed the first jellyfish.
Boltz Game Studios30 Apr 2014, 19:19
I really wanted to try out this control style, but the game crashes on start. Win 7 64 bit.
01F0author1 May 2014, 07:52
Thanks for the feedback.
Zephyr: I know what you mean, I wish I had put more time into level design! :/ I'll add a little hint in the game description.

Boltz: I see, I will fix that asap. Thanks for the report.
LPGhatguy
LPGhatguy1 May 2014, 14:46
It was a a little hard to control my jellyfish, I spent a while circling around the one I wanted to absorb. The audio sadly didn't play for me. I like the art though. Good job!
Delca1 May 2014, 16:14
The game was fun, but very short. Also, I wish I could eat that big jellyfish at the bottom; how am I supposed to be at the top of the food chain if there is still a bigger jellyfish than me? :-)
StudioWolfox1 May 2014, 16:45
Short little game. Was not really that much fun in my opinion. A bit too simple. It's nice that you have some kind of "tentacle simulation" going on here though. Reminded me of the game Osmos.
Lafie
Lafie3 May 2014, 18:49
I managed to crash the game once by consuming a jellyfish two sizes smaller.
The graphical style is very impressive and especially the dynamic movement of the tentacles is a very cool effect.
The music is appropriate, as it does not call attention to itself.
The movement is different and interesting, but it could benefit from some visual feedback. Having the tentacles pulse to indicate movement, for instance.
The gameplay is conceptually simple, but there is potential there when expanded with moving hazards for example.
kibertoad
kibertoad4 May 2014, 20:34
Cool thing with the tails, pretty artwork. Takes a while to figure out who to eat and how to move, but then it's easy. Feels like it could be much cooler if pc wasn't the only moving thing in the ocean.
dertom4 May 2014, 21:30
...at first (before I read the hint with the absortion) I tried to swim as deep as possible without hitting another jellyfish what would have been also fun. I like especially the tentacles. Good job!
SnoringFrog
SnoringFrog5 May 2014, 04:28
Interesting idea. Unfortunately the audio didn't work for me :/

Apart from that, it was well-executed, but not really my type of game.

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