
Series Of Choices
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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The major inspiration for this game was SpeedRunning. Often watching SpeedRunners I think about the choices that go into getting such impressive runs. The original idea was to have a game that showed all the inputs/timeline for a SpeedRun of a level, thus letting you see "Beneath the Surface" of a SpeedRun and seeing all the decisions involved in each moment.
"series of choices" starts as a standard platformer but turns into a puzzle game when you attempt to optimize your speed in a level. This challenge is something you really feel in Hardcore mode. [CAUTION: The game is quite difficult even on standard mode, and on hardcore mode most levels can only be completed with 2 seconds or less to spare]
Controls:
[Arrows/WASD]:[Move]
[Space]:[Jump]
(Press 'Enter' when it says "Press Start")
('R' to resume from timeline)
[VERY IMPORTANT NOTE]
You can skip the rewind controls introduction by pressing 'Enter' at any time after you die.
Notes: Originally this game was going to be less "Braid-like" and track/display inputs and feature many more levels/mechanics. If the game is well received I want to continue working on it, but as it is I'm happy with what I achieved in 72 hours.
Programming: Me (no outside libraries) Made in Unity
Art Assets (CC BY 3.0):
"Lars Doucet & Sean Choate","Carl Olsson"
Music Assets:
"Eric Skiff: Resistor Anthems" (CC BY 3.0)
"Vasculoid - I Want you to Know" (CC BY-SA 2.5)
Creative Commons 0 Additional Assets:
Branch Sound Effect/Cloud Image
Special thanks to: The internet folk who share their art/music so that Programmers like me have Assets to develop from.
"series of choices" starts as a standard platformer but turns into a puzzle game when you attempt to optimize your speed in a level. This challenge is something you really feel in Hardcore mode. [CAUTION: The game is quite difficult even on standard mode, and on hardcore mode most levels can only be completed with 2 seconds or less to spare]
Controls:
[Arrows/WASD]:[Move]
[Space]:[Jump]
(Press 'Enter' when it says "Press Start")
('R' to resume from timeline)
[VERY IMPORTANT NOTE]
You can skip the rewind controls introduction by pressing 'Enter' at any time after you die.
Notes: Originally this game was going to be less "Braid-like" and track/display inputs and feature many more levels/mechanics. If the game is well received I want to continue working on it, but as it is I'm happy with what I achieved in 72 hours.
Programming: Me (no outside libraries) Made in Unity
Art Assets (CC BY 3.0):
"Lars Doucet & Sean Choate","Carl Olsson"
Music Assets:
"Eric Skiff: Resistor Anthems" (CC BY 3.0)
"Vasculoid - I Want you to Know" (CC BY-SA 2.5)
Creative Commons 0 Additional Assets:
Branch Sound Effect/Cloud Image
Special thanks to: The internet folk who share their art/music so that Programmers like me have Assets to develop from.