Sundiver

by kmakai
Overall★★★★★★★★★★2.98
Fun★★★★★★★★★★2.77
Innovation★★★★★★★★★★3.14
Theme★★★★★★★★★★2.31
Graphics★★★★★★★★★★3.23
Audio★★★★★★★★★★3.18
Humor★★★★★★★★★★2.00
Mood★★★★★★★★★★3.04
Coolness★★★★★★★★★★100%
BUGFIX: A loaded bitmap needed to be set to "null", which caused an issue with enemies spawning on the second level, this has been fixed in the "Flash" link.

I also made a version, uploaded to dropbox but not itch.io yet, which has slower chasing enemies, if you like the game I'd urge you to try that too!

=== Click to "boost," though you'll need faster reflexes to dodge at higher speeds. Survive long enough to make it to the core, extend your time by picking up the small green shards! ===

Reseed the corrupted stars, or become corrupted yourself.

Guide the star shard to the cores of fallen stars, click to boost briefly, and don't run out of light... pickup stardust to keep the light from going out.

---
Dropbox: https://dl.dropboxusercontent.com/u/43689300/ld48/index.html
itch.io: http://kmakai.itch.io/sundiver

Twitter: http://twitter.com/kmakai

Made using HaxeFlixel, BFXR for sound, Bosca Ceoil for music, and Paint.Net for the graphics. Using a font called Bookends with Accents

Genres: action

Comments49

caranha
caranha28 Apr 2014, 16:42
Interesting ideas and graphics, but the game is too frustrating to play. The homing enemies are too fast, and when they get into your field of view it is too late and they hit you before you can do anything.

If you can balance that a little bit, this looks like an awesome game.
nonentheless28 Apr 2014, 16:43
I like the graphics and audio, nice job
quickfingers
quickfingers28 Apr 2014, 16:44
Nice idea, executed well. Only issue was the speed of the enemies was insanely difficult, and it's one of those games that isn't as fun with a trackpad :) Overall I enjoyed it
pht59x28 Apr 2014, 16:50
Graphics and audio are fine but the gameplay is frustrating. Anything to do with the theme?
smikulcik28 Apr 2014, 16:53
Nice musix/sfx. I have trouble getting anywhere because I keep getting bombarded by the skull things. I can't figure out how to 'reseed' the fallen stars. I keep dying for no apparent reason (I don't understand the meter)
Doubstract
Doubstract28 Apr 2014, 17:18
I like sounds. View distance mechanics is original.
kmakai
kmakaiauthor28 Apr 2014, 18:13
Thanks everyone, I'm not sure why the second time playing always starts with more of the skulls... I spent my last half hour of the jam trying to fix that. I'm slowing them down though, and I might make the levels a little shorter to start with (the meter is a progress bar, your distance toward the core.)
kmakai
kmakaiauthor28 Apr 2014, 23:40
I fixed the second level, which was basically a bugged win condition. For those interested, every time a glitch enemy was (trying to be) spawned, it tried to access a not-null-but-not-valid cached bitmap -- this caused the hitching, until some RNG condition was met and a skull was spawned instead. Thanks for dealing with that issue!
Eirikir
Eirikir29 Apr 2014, 00:53
I think it looked beautiful and it had nice sound fx. Grats!
WhiteVoidia
WhiteVoidia29 Apr 2014, 02:07
I really enjoy the visuals, and I like that getting hit had consequences beyond just losing health. I'm not entirely sure what was going on most of the time though :P The homing enemies are somewhat annoying, though
Pitzik4
Pitzik429 Apr 2014, 02:21
Is there any way at all to dodge those weird squid things? I started ignoring them after a few unsuccessful attempts. If those were friendlier, though, this would be excellent. Very simple and elegant in pretty much every way.
kmakai
kmakaiauthor29 Apr 2014, 02:45
I uploaded an easier version in addition to the others, I feel like that level of balance is outside the scope of allowed bugfixes (the changes were only a constant variable, but regardless) so please judge based on the "Flash" link! Thanks everyone for the great feedback!
pedro.thiers29 Apr 2014, 05:06
very interesting and fresh idea! I always end up the stage biting my nails off. Also loved the graphic and sounds =]
Zeta29 Apr 2014, 12:42
Wow the graphics on this game is great, and overall well done!
BoTreats29 Apr 2014, 13:39
It's pretty fun! I found using the boost to be a bad idea as I usually just crash right away.
Franklins Ghost
Franklins Ghost29 Apr 2014, 13:39
Well designed game with nice visuals and audio. Liked the glitchy feel to the star and rest of the objects and the black and white works really well. Also great font choice.
Muu?
Muu?29 Apr 2014, 13:47
It's a nice game but with no explanation on what to do: I hit all the square asteroid and died before understanding I had to avoid them.

I was completely unable to avoid enemies, they were to fast and the vision range was to small.
suurin
suurin29 Apr 2014, 13:48
I liked the overall game mechanics, sounds and art, but enemies and healing really needs a little work. The first ones are too quick, and the latter "heal" too little of your sight. Fix those things and release this game for phones. :<
graebor
graebor29 Apr 2014, 13:55
Interesting game. The enemies that appear and dash towards you were super fast and seemed impossible to avoid. I wasn't really sure how to tell if I was winning or not, sometimes it said "Core cleansed" and sometimes not, I had no idea why.
stvr
stvr29 Apr 2014, 15:49
Neat concept, the game gets difficult *very* fast if you take any damage, but maybe that's just because I'm bad at games.
Cirrial
Cirrial29 Apr 2014, 17:05
I can't seem to run this above five frames a second, which is strange seeing as my computer was near top of the line two years ago. Passing on rating for this reason - it isn't fair to rate based on my inability to play this.
BoneDaddy29 Apr 2014, 17:32
I really like the whole corruption being represented by corrupted/glitch graphics. Reminds me of Space Funeral a bit. I have a soft spot for that kind of stuff.

The jam game is really difficult. I don't think I got past the second level ever. The fading light mechanic when you get hit is really cool. The only thing is it becomes super small pretty quick and it really pushes you into death at that point. Maybe a regeneration of it (besides collecting the teeny tiny green squares) would make the game funner and less hopeless when you've gotten hurt.
namuol
namuol29 Apr 2014, 20:19
Curse you, homing skull-asteroid things!

Nice style. I am going to assume the corruption graphics were inspired by the fabled "Missing NO." Pokemon.
01010111
0101011129 Apr 2014, 20:22
So cool looking, great work! It feels really good to boost, but those skulls really sucker punch me :) I'll try the post-jam version!
Mental Atrophy
Mental Atrophy29 Apr 2014, 20:28
I had similar problems as other posters--had a hard time avoiding the meteor things that try to collide with your star. Aesthetically it looks really nice.
rnlf
rnlf29 Apr 2014, 20:32
The round enemies are so heavy duty. Never made it to the ground in ten rounds :-(

But it has a very unique style, liked this a lot!
kmakai
kmakaiauthor29 Apr 2014, 21:04
Thanks for all the feedback everyone, this is the best/most I've gotten yet! I made some changes to the health pickups to make them slightly larger and restore more health (time.) I'm working on some changes to hopefully improve performance too, I had to do a bit of hacky stuff to make the glitches look the way they do and I don't know the internals of Flash well enough (this was made in Haxe and cross-compiled) to automatically catch all of the chokepoints in the code. I'll keep working though!
Jupiter_Hadley
Jupiter_Hadley30 Apr 2014, 00:59
I really enjoyed the look of this game and also the game play itself. Nice use of theme! I included it in part 2 of my LD29 compilation video series, if you'd like to check it out :)
pancakecity
pancakecity30 Apr 2014, 03:40
Looks really good, I really like the idea.
GlowingSnail30 Apr 2014, 05:08
Minimalist... but not in a good way! There's too little pixels, too little colors, too little gameplay there.
ActionRemix30 Apr 2014, 05:10
Found this game on accident because my nick is "Makai" on IRC. I am pleasantly surprised by Stardiver. I think the trick is to draft behind walls to avoid enemies!
zedutchgandalf
zedutchgandalf30 Apr 2014, 16:43
This is very laggy for me... Looks interesting though :)
terraco1 May 2014, 00:26
Pretty cool. Good work.
Beavl
Beavl1 May 2014, 03:53
Wow. Nice entry, remind me somehow of amazing Eliss by Steph Thirion. Congrats on a polished little game!
drnick1 May 2014, 04:09
Gameplay is nice but too simple. Should be more complex. Otherwise good.

Also, your game isn't very related to the theme.
mjau2 May 2014, 00:18
I like this, but yeah, the skulls in the compo version are way too hard. It felt like it was mostly up to luck if i'd be able to clear any particular level -- several times there'd be like three or four skulls coming at me in a row, each one almost impossible to dodge (specially with the field of vision reduced..). Just one skull wasn't too bad, but they had this habit of ganging up on you.

(The skulls in the post-compo version are a lot better, but they're almost too easy again.. not the skulls themselves, but i think they take off less health, or you get more health from the stardust, or maybe there's more dust? either way, you recover pretty quickly even after getting hit)

I wish there'd been more variety to the levels. Maybe i didn't play far enough, but they pretty much felt the same. I think there was a bit more debris in later ones, maybe? It was pretty subtle though, and as for skulls, i got a ton of them in level 1 a few times, and only one in later levels other times, so that seemed more up to the random number generator than the level.

I liked how some 1x1 corrupted blocks looked like corrupted skulls. I don't know if that was intentional or if i was just seeing things, but the first few times those went by i was wondering if they'd suddenly wake up and come after me. Would've been nice if some of them did! (Well, not *nice*, but, you know =))
tomvert
tomvert2 May 2014, 11:23
Nice visual, although I couldn't tell easily who was my enemy and what was a bonus. Otherwise nice little game, good job :D
conormn2 May 2014, 18:52
Loving the vibe going on and the mechanics have a lot of potential. Really great job :)
ezolotko3 May 2014, 13:08
Cool. I liked old TV-like graphics how circle gets smaller as a punishment.
dector
dector3 May 2014, 13:56
Like the idea. But no chance to miss asteroids. They always hit little start.
ehtd
ehtd3 May 2014, 15:23
Quite a good entry, nice light mechanic, just too difficult
Oddly Shaped Pixels
Oddly Shaped Pixels4 May 2014, 12:04
Nice look. It's a bit too difficult for my taste but good job!
bwpdsigns
bwpdsigns9 May 2014, 17:11
I like the art, the game is challenging to play.
petey12356713 May 2014, 08:02
Really tight, like the simplicity.
frankd0331
frankd033116 May 2014, 04:00
There's something about the visibility shrinking that makes the gameplay of avoiding collision fun and interesting, for me. Also, thank you for turning me on to Bosca Ceoil.
xhunterko
xhunterko17 May 2014, 10:27
Very nice. Not bad!

Other games by @kmakai

Found a bug?
Tell us on Discord