
Thought Police
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
A neon-noir visual novel about interrogating witnesses, the latest in bio-sensor technology, and street violence.
Content warning for blood and a handful of f-words.
You play as Alexis Brambilla - a detective inspector for the richest and most technologically advanced police force in the world. You have been given access to their latest research project - an interrogation room that can give you real-time feed back on a subjects emotions.
What might you uncover when you put it to the test?
There are 3 bad endings and one true ending to find! Getting them isn't hard, but I hope you enjoy the experience, irreverent dialogue and probably unsubtle political standpoints.
Words, coding, and backgrounds by Nathan Blades. Character art by Aryn Clark. Music is from Incomptech.org, and a brief clip from Castlevania: Dawn of Sorrow. Sound effects are from freesound.org.
Made in Ren'Py. Check out renpy.org for more information about the engine.
Content warning for blood and a handful of f-words.
You play as Alexis Brambilla - a detective inspector for the richest and most technologically advanced police force in the world. You have been given access to their latest research project - an interrogation room that can give you real-time feed back on a subjects emotions.
What might you uncover when you put it to the test?
There are 3 bad endings and one true ending to find! Getting them isn't hard, but I hope you enjoy the experience, irreverent dialogue and probably unsubtle political standpoints.
Words, coding, and backgrounds by Nathan Blades. Character art by Aryn Clark. Music is from Incomptech.org, and a brief clip from Castlevania: Dawn of Sorrow. Sound effects are from freesound.org.
Made in Ren'Py. Check out renpy.org for more information about the engine.