Crisis Culture

Crisis Culture

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.47
coolness: 0.75
fun: 3.22
graphics: 4.17
humor: 4.08
innovation: 2.80
mood: 3.85
overall: 3.40
theme: 3.56
NOTE RE POST-JAM ENTRY: Due to the pixel artist being overseas, a connection problem in the final hours of the jam meant the art for character facial expressions and an extra background were not received until after the deadline. I would hate for those assets to go unseen, so they have been included as a Post-Jam entry. The entries are the same otherwise. Thank you for your understanding.

A Visual Novel that's part 60s futurism, part theme park, and ridiculous from start to finish.

The ISS Subculture used to be a unified craft of all of the galaxy's weirdos and outliers - until they all split apart to their own custom Planet-Cities, connected by a maze of transport tubes.

As one of the only Peacekeeper Corps officers on duty, you must visit the Reps of every Planet-City, solve their problems, and maybe do battle against a gigantic Space Cat.

Pixel art and art direction by Gordon Shier. Script, coding, and photoshoppery by Nathan Blades. Assistant scriptwriting and proofing by Phil Baxter.

Royalty-free Music by Kevin MacLeod, sound effects from FreeSound.org. This game was made in Ren'Py. Check out renpy.org for more information about the engine.
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