
Underworld Evolution
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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The epic RTSE (Real Time Strategic Evolution) game! You will take control over the evolution of 20 little minions, or: Evo's. When you start the game, the first generation of Evo's will be "stupid" and prefer to take it easy. It is now up to you to select the right parent for the next 20 Evo's in order to reach your goal.
During each generation, your minions can collect coins, which you can use to speed up the evolution. The goal: send in total 25 of your Evo's to heaven.
------ NOTE -------
Note that I purposefully did not explain all values in the game as I want to provide the player a certain experience: exploration and experimentation. I am aware that this is not entirely quick-play-friendly, which is kinda required with Ludum Dare. However, the overall experience of the game is more important here in my opinion.
Also, a few people suggested fast forward buttons in the game. It is something I considered during the development, and I decided not to implement it, because I wanted to provide relaxing experience. I want to let the skill of the user determine the speed of the game. This way it feels super satisfying when you see your own Evo's rushing through the level. In my eyes, the speedup button would probably spoil the fun of that.
Finally, the music. I had no idea that I also had to create the music myself. I searched for royalty-free music and after 1.5 hours of searching and trying out different things (like the WolframAlpha music generator), I stumled upon these beauties, by Kevin MacLeod. The licenses are included in the game, just zoom out at the briefing UI and go to the left.
Just leave my music rating on "n/a" or something :)
During each generation, your minions can collect coins, which you can use to speed up the evolution. The goal: send in total 25 of your Evo's to heaven.
------ NOTE -------
Note that I purposefully did not explain all values in the game as I want to provide the player a certain experience: exploration and experimentation. I am aware that this is not entirely quick-play-friendly, which is kinda required with Ludum Dare. However, the overall experience of the game is more important here in my opinion.
Also, a few people suggested fast forward buttons in the game. It is something I considered during the development, and I decided not to implement it, because I wanted to provide relaxing experience. I want to let the skill of the user determine the speed of the game. This way it feels super satisfying when you see your own Evo's rushing through the level. In my eyes, the speedup button would probably spoil the fun of that.
Finally, the music. I had no idea that I also had to create the music myself. I searched for royalty-free music and after 1.5 hours of searching and trying out different things (like the WolframAlpha music generator), I stumled upon these beauties, by Kevin MacLeod. The licenses are included in the game, just zoom out at the briefing UI and go to the left.
Just leave my music rating on "n/a" or something :)