It took me a few tries to figure out how to defuse things (I didn't realise it needed a double tap), but after that it all made sense. I like how the detector works, and the gradual colour change helps a lot.
The movement and turning speed is a little slow for the larger areas. Might have been nicer to have a run/sprint key (although I can see why you'd want to move slowly in a mine field).
Good idea, that fits the theme very well. The game easily manages to build up tension. Three things I would like to see in an improved version: Collision detection that is more forgiving, improved graphics and an in-game tutorial instead of the text screen in the beginning.
First off: the rotation is really slow. And sometimes mines would go off while I was standing on the tile next to it and other times I could stand right on top of the mine to defuse it without it blowing up... I like the idea though. It's one of the more original games this Ludum Dare :) Some kind of explosion animation would also have been nice :P
Nice concept and gameplay! The wall almost have the same sprite that the dirt which is a bit hard to figure out where to move. Otherwise graphics are great and game is fun!
The idea was very well implemented, it was stressful to hear the beeping sound getting louder while knowing you could explode at any moment. To add more replay value, you should randomize mines positions at least a little, because once you step on one, you can pinpoint it easily in the next try. Anyway, good job!
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The movement and turning speed is a little slow for the larger areas. Might have been nicer to have a run/sprint key (although I can see why you'd want to move slowly in a mine field).
Great work!
I like the idea though. It's one of the more original games this Ludum Dare :)
Some kind of explosion animation would also have been nice :P
Otherwise graphics are great and game is fun!
It would be nice if I could walk back.
To add more replay value, you should randomize mines positions at least a little, because once you step on one, you can pinpoint it easily in the next try.
Anyway, good job!