The first version of my game is completed and I'm pretty satisfied. =D
Uno The Mind Reader is a simple puzzle but fun game where you use your magical power to see peoples (a bit strange and varied) wishes beneath the surface!!!
I've managed to sneak in a losing condition, some bugfixes and more stuff in version 1.1.1 with over 2 hours to spare! =D If you lose, you have to go back to the menu to be able to restart (by using R button) - sorry about that.
Nice idea, it gets difficult very quickly. Is the framerate intended to be in the hundreds? As it is the game is very fast but it could be because it was balanced for a slower framerate. The customers only able to eat what is above them make the game quite unforgiving.
Lucariatias: =/ too bad. Strange. Does it crash on other key presses? Does R work? (will actually start the game too).
Kragnir: Yeah, the sprite needs to be above in a pretty small interval, and the code only compares the left border of the sprite compared to the left border and right border of the thought bubble, so it's a bit off...
Everything in the game should be frame independent, as you can see on my screenshot, I myself got a FPS on 310... Maybe the calculations are a bit off, but I don't think so. The game is meant to be fastpased, but it's a bit too hard maybe. Got harder at the very end as I implemented the losing condition...
interesting little game. It wasn't particularly obvious from the description what to do at first, so it took a few moments for me to get going with it.
MSaul: Restart with R should only work while inside the menu... Didn't occur to me that you might wanna restart after losing the game as I implemented the restart button before the game was actually losable. R is so close to 4... Well. Try R inside of menu?
This became a lot more engaging than I thought it would =) It would be good if there was something to make it clearer in which area an item needs to be in order to correspond to a certain customer. Still, this reminds me of my favourite mini-game in Backpacker 2. The fruit/fish sorting mini-game =D
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=/ too bad. Strange. Does it crash on other key presses? Does R work? (will actually start the game too).
Kragnir:
Yeah, the sprite needs to be above in a pretty small interval, and the code only compares the left border of the sprite compared to the left border and right border of the thought bubble, so it's a bit off...
Everything in the game should be frame independent, as you can see on my screenshot, I myself got a FPS on 310... Maybe the calculations are a bit off, but I don't think so. The game is meant to be fastpased, but it's a bit too hard maybe. Got harder at the very end as I implemented the losing condition...
Thx for feedback!
It works well under wine-1.7.16 on Linux.
MSaul: Restart with R should only work while inside the menu... Didn't occur to me that you might wanna restart after losing the game as I implemented the restart button before the game was actually losable. R is so close to 4... Well. Try R inside of menu?
It would be good if there was something to make it clearer in which area an item needs to be in order to correspond to a certain customer. Still, this reminds me of my favourite mini-game in Backpacker 2. The fruit/fish sorting mini-game =D