Pretty neat little game. It was kind of hard to tell where to go since the view distance was so small, but I like that. I just wish that there were more platforms to jump on so I could play in longer than 20 second intervals. I really liked the windiness on the title screen. Definitely sets the mood. Same goes for the creepy sharks/monsters in the water.
Great visuals and audio. Those sharks are really scary. I kept trying to strafe left and right with A and D, but I'm not sure the game would be better with it. This had a nice, frantic feel to it. Keep up the good work!
Those enemy things are creepy as hell! Also love the jump noise :)
S
samooJAM30 Apr 2014, 12:49
I got 490. Tried it several times, it's addicting! Strafing would improve the controls. Lack of a player model with animations is a shame. But yeah, very fun and good job!
Haha, I love a game where you can literally try to jump the shark. This is awesome, love the general theme and gameplay of jumping around on sinking chunks of ice. Well done!
Very cool, the audio is awesome! Still, there are three things that could efortlessly make this game better:
1. Screen.lockCursor = true; That mouse is really annoying!
2. A smooth mouse look script. There are tons on the web. This is my biggest pet peeve, unity gamedevs that use the default mouselook script and don't adjust the speed. It's too fast!
3. Some antialiasing works great with geometric games!
I liked the whole wind theme, great game! I liked the scary looks and sounds of the sharks (?), that they're so obvious (and not, like, beneath the surface) is killing the atmosphere a bit though. Otherwise, great work with the light above-surface and the dark below-surface world.
J
Jacques_le_lezard30 Apr 2014, 19:45
@bentog Thanks for theses advices, I'll use them for the next update =) @samooJAM & @dook Okay for strafing (it's easy to add!) @MonsieurS I agree the monsters are a little bit too obvious ^^
Great atmosphere, a fun challenge ... and those teeth. Those monstrous chomping teeth. I improved with practice, but it probably could do with some tuning to add a few extra platforms in the early game.
Pretty neat! The controls need some work, probably lower the speed and the look sensitivity. Feels really kinda strange and constricting not to have a sidestep too, but maybe that's deliberate. I wasn't able to survive for too long!
Great atmosphere and good challenging gameplay. The fact that you can't see very far makes it all the more atmospheric (and challenging). Needs a real player model -> Maybe put little flippers and a tail on the cube and it's a babby seal! My best score: 414 \o/ Joona@MooseflyGames
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Strafing would improve the controls. Lack of a player model with animations is a shame. But yeah, very fun and good job!
1. Screen.lockCursor = true;
That mouse is really annoying!
2. A smooth mouse look script. There are tons on the web. This is my biggest pet peeve, unity gamedevs that use the default mouselook script and don't adjust the speed. It's too fast!
3. Some antialiasing works great with geometric games!
@samooJAM & @dook Okay for strafing (it's easy to add!)
@MonsieurS I agree the monsters are a little bit too obvious ^^
Possible to make it to land?