Walking on thin ice, Post Mortem

When I discovered the theme I first thought about a game with a people living on ice. But a monster was living beneath the surface and regullary killed some of them. You goal was to investigate and find the monster … but a least I decided that it was too complex for a week end and at the end of the first day I changed the game (below screenshot of this first idea).

maison_pilic_vue_oiseau
maison_pilic_feu

So I kept the iceberg but it became a frenetic survival game. I worked a lot on sound and lighting to get a great atmosphere even if the design was minimalist. I took a lot of time to get the feeling on/under the surface. About the code the AI of the monsters isn’t very evolved but combined to the stress of sinking iceberg I thought it was enough. I added a scoring, a system to randomly add some iceberg and it was already the end!

iceberg
monstre

– lost too much time on the first scenario, no music this time, controls not enough polished, wanted to try Open GL

+ sound & lighting quite good, quite productive (I worked about 15h on it)

Capture_menu

Coming soon : I’m working on a small update!

Try Sinking on thin ice

Source: ludumdare.com archive

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