MattB's log for the 3rd 48hr Ludumdare competition
Apr 4, 21:08 sigh . . . starting the design.
Apr 4, 22:57 Design now finished (poor webcam shot):

I have no idea if I can make this in time . . .
Apr 5, 12:19 Some frame work setup, and map loading complete.

Apr 5, 21:08 Got the whole in-game path editor working, along with significant parts of the frame work for things to come.

Apr 6, 03:28 Got the player class almost fully implemented, and it will now follow along setup waypoints. Collision detection is stable, and a good part of the overall game structure is done (multiple maps, time limits, etc.)

Apr 6, 13:46 Projectiles are in but collision detection isn't implemented yet.

That, too, took way too long . . .
Apr 6, 16:40 Whoo, enemies are in, along with collision detection for missiles and bullets. The bullets don't work right yet, but the missiles are fully functional. Also, the enemies aren't shooting . . . at all.

Wonder if I'll have time to make more than one scene?
Apr 6, 22:00 Finished! Yay! Not Playtested! Don't know if it is actually possible to beat all five levels! Yay!

Need to write a manual . . .