STASHHOUSE: THE GAME's Time log
tools I'm using for my project:
flash mx (for coding) swfxxl (for fullscreen exe) cooledit (for samples) magicscore (for midi music)
stashhouse hopefully will be fun.
to prepare for each stage you will: select the location of your stash-house place your dealers place your enforcers
11pm pst 04/04/03 I have set up project, finished initial design, built some samples and music, set up intro screen, starting setting up background of game screen
well, should be interesting anyway. We'll see how it goes.
9:30am pst 04/05/03 Am going to try to get bulk of game programmed this morning. Have lots of works.
12:00pm pst 04/05/03 So far pretty slow going. Don't know if I'll finish. Have added streets, avenues and stash house selector. Still need to setup drug dealer and enforcer selectors. Got quite a few voice samples in the game. Got lots of work to do.
11:52pm pst 04/05/03 working hard on ai right now. Things are going well but there is still so much work to go. I am into the meat of the game, forming the ai for the computer player, drug dealers and enforcers. Most of sounds, music and graphics are done and in place. Even the ending is pretty much ready. Just the ai and game tuning to go.
Source: ludumdare.com archive