@Mr.Cassels: I'd rather have people discover it, maybe next time I'll try to make it more evident though. @pjimmy: I like that adjective, so I'll take that as a compliment? @DDFRanky & Aglavara : Thanks guys!
Glad I found this. Always love a text based game. At first I didn't know what was going on but after I figured out what was going on it seemed pretty awesome.
I dig the premise! And I always love me a bit of Twine. The colour choice is definitely appropriate for the concept, but I think subtle changes in BG and font colour (which you can do in Twine on a room-by-room basis) would do wonders for both making the switches between perspectives clearer, and make the changes in scene more immersive. Keep experimenting!
I liked the concept a lot, especially it's originality. The duality was very well-done. It is not something I would normally play, but I can see its merits ;)
Nice, I was afraid I got stuck but it seems you just have to dig around for a few identical days. The dialogue seems very well-written to me, the colors/design could have used some work. I'd like to point out another typo, "meditations meditations" on one page.
I found the metaphor created via the perspective shifts effective, although jarring (and alienating) at first. I would have liked to get know to know the main voice first before it gets corrupted. I love the use of 'fictional facts', they give a great sense of character and place. This could also be a great area for expansion, I suggest looking at the way Borges uses these 'so-boring-they-must-be-true' tidbits of information to flesh out the world, and thinking how could your medium do it better. Great stuff.
Thanks Chris, I had actually read some Borges in the week before LD, and I'm pretty sure it had some influence on this. I will definitely be trying to do more elaborate/developped stuff in the future.
I feel like this needs a bit more explanation as to what you're going for before I could enjoy it.