Ludum Dare #33compo
Too Late, Too Bitter
e: interact/progress in dialogue
enter (when available): action
Arrow keys for movement
My objective was to make
1) a 2d game
2) a game which would successfully blend good quality art and good quality writing.
1) is done. We'll see how 2) fares.
UPDATES:
24/08: small tweak to the colour of the helper text to avoid more people getting frustrated!
enter (when available): action
Arrow keys for movement
My objective was to make
1) a 2d game
2) a game which would successfully blend good quality art and good quality writing.
1) is done. We'll see how 2) fares.
UPDATES:
24/08: small tweak to the colour of the helper text to avoid more people getting frustrated!
Tools: Phaser



Comments27
Nice and moody!
i really enjoyed the art of the windows, and the story of breaking out.
good, and memorable :)
S
The main room doesn’t need to be so big. I know you said you didn’t want to put vanities in it but a little bit of furniture would have been nice.
I really liked just having the small window.
@MrDave – yes, making the room smaller is on my 'improvements' list. This was my first time making a 2d game with graphics so I learned a lot about the dangers of not scaling things properly! As for the length, I just didn't have that much time to write more, but I'd like to make it (just a bit) longer too!
I didn't realise enter was a used key until I read the description below.
I would've loved a little bit of ambient background music, and maybe a crashing sfx when I smashed something :D.
Great work, keep on going!