Play as some kind of adventurer wandering through an ancient temple, with the aid of whatever space-bending artifacts he can find. Made with Construct 2, GraphicsGale and SFXR. WASD or arrows to move, and X key to open a rift. Enjoy, and any feedback is appreciated!
Really good idéa! i like the difference between the worlds and I also really like the graphics for the "warpgate". I just wish it was a little bit longer!(but it's a gamejam, so it's understandable)
I enjoyed it, the level design is quite good. The moment you realize that that seemingly innocent spike pit is actually a passage was a nice touch. Like it was said above, dying is very glitchy. And I didn't knew what the golden key did because I went straight for the upper path first, but then I decided to backtrack and found the ending
Very nice game! I did get stuck in a death loop at one point. I was in the "dark" world, jumping to the next vertical screen, then dropped into the screen below. I really like the concept for the game, I could see this being a good full game.
Thanks for the feedback! The endless death loop was something that I did notice, but I couldn't really think of a simple fix for it. Generally it was in locations that you could open the rift while the death animation was playing so you could escape, but it's definitely something I'd fix right away if I do anything more with this.
Excellent level design and implementation of theme. I too ran into the death loop a couple times. Holding X when coming back to life seemed to keep me alive long enough to get to safety.
I though the subtle passages was a very good choice. As a player, it's always fun to come to a dead end, ultimately figuring out an out-of-the box solution.
There's definitely room for expansion and polish. Never-the-less, what you have it quite good. I wouldn't mind playing a longer version of this game. :)
Really clever idea nicely done. I enjoyed it a lot and wish there was more. Like others have said, dying is a bit glitchy. I thought the guy was Paddington bear for a while.
Really fun idea, I didn't realise to start with that the 'altars' refilled your rift power. Death loops were a little frustrating but prob only way to fix that is by checkpointing at altars and that would be a pain to implement.
Hi there. Great idea, nice start of an implementation. Got stuck in endless death loop trying to do the jump up where you have to go up instead of right for the first time. Good to see Construct2 being used again. Good job!
Pretty cool implementation of parallel worlds mechanic, quite different from typical application seen in many other platformers. Also, liked the Metroidvania-like exploration. There could be more of that, but again, timespan.
On a side note, I love the "seemingly innocent spike pit" expression (not yours, one of commenters'). XD
I know there are a few bugs but they didn't impact on my enjoyment - this was pretty much a perfect game jam experience: it was short but packed in some good level design, interesting mechanic and nice graphics. I enjoyed figuring out the whole spike pit thing as well
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I just wish it was a little bit longer!(but it's a gamejam, so it's understandable)
Like it was said above, dying is very glitchy. And I didn't knew what the golden key did because I went straight for the upper path first, but then I decided to backtrack and found the ending
I though the subtle passages was a very good choice. As a player, it's always fun to come to a dead end, ultimately figuring out an out-of-the box solution.
There's definitely room for expansion and polish. Never-the-less, what you have it quite good. I wouldn't mind playing a longer version of this game. :)
I thought the guy was Paddington bear for a while.
A bit hard to handle at first, but soon enough it does the job.
I managed to find the ending chest thanks to a comment.
Overall a nice little compo game, congratulations on a cool entry !
On a side note, I love the "seemingly innocent spike pit" expression (not yours, one of commenters'). XD