All In Your Head ============ "An amazing platformer adventure!"
Please use the web version if you can! The game was made for the web and does not work/look as well in the mac and windows versions
All In Your Head is a game about the conscious and subconscious mind, featuring an original game mechanic. It comes fully equipped with a few interesting levels and even a functional level editor!
.::Instructions::. W, A, & D to move. Shift to change between conscious and subconscious modes. (More in-depth instructions are in the game) In the level editor, press spacebar to place an object.
This is my second ever Ludum Dare that I participated in! I believe I did much better then my last one and ended up creating a really cool game. I do wish I had just a little bit more time to add more levels and maybe touch up on some things, but it turned out to be a great game.
Edit: Fixed the minor movement bug. Everything should move smoothly now (except for the jumping). There are a few very rare game-breaking bugs; if you come across one please just refresh and re-try.
Interesting touch of the theme, but a bit too fast for me combined with the jumping feeling tricky when you hit the roof made it a bit difficult to control the character. Otherwise quite finished and complete. I would have preferred it without the stressful randomized music though.
I agree with previous comments, the game-play is very fast but unfortunate the controls can't accommodate that. Cool interpretation of the theme though!
This is a hard game. This is a funny game. It is possible for the enemies to get stuck when you are not in subconscious modes. They get stuck near the vertical walls sometimes(after I hit them).
Had some issues running it (everything went a bit too fast) and there were a few game-breaking bugs and compatibility issues that made it hard for me to enjoy it.
Hiya! I liked the graphics and the audio a bit. The game was pretty hard to control and way to fast, though the core time-stop mechanic would have been pretty fun to explore otherwise, as I liked the level design of the levels I actually managed to beat.
Hi there. Interesting idea. Like the on/off movement, seeing monster physics stop is reminiscent of Braid. The platforming itself is a bit creaky, gravity too high or something, also gaps not necessarily big enough for clean jumps. Good basis for something to build on.
It's pretty hard hard to get past the first screen... and then the second screen bugged out and scrolled far past my character and I ended up dying. Pretty frustrating...
Comments17
Good effort and keep it up.
I Just fixed the movement bugs and such. Everything (except jumping) should move smoothly now.
I liked the graphics and the audio a bit. The game was pretty hard to control and way to fast, though the core time-stop mechanic would have been pretty fun to explore otherwise, as I liked the level design of the levels I actually managed to beat.
Good luck!