Clashing Galaxies

Clashing Galaxies

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.24
coolness: 1.00
fun: 3.40
graphics: 2.67
humor: 1.80
innovation: 3.62
mood: 3.08
overall: 3.57
theme: 3.76
Clashing Galaxies is a 4X "lite" set in space.

Note: You can pause/unpause with the P key if things get too hectic.

You win by claiming all your opponent's planets.

Planets are connected as they're claimed, and serve as paths for ships built in your shipyards.

Planets provide gold and science, that can be used to build buildings and invest in research.

If you hold your mouse over the buildings in the planet view, you can see what they do. If you happen to play on a mouseless device, here's a quick summary:

- Radio Tower: Increases planet's influence growth (grows its borders faster, and pushes more strongly against your opponent's borders)

- Shipyard: Automatically builds ships that attacks enemy planets. You need to research level 1 of Robotics to enable ship building.

- Planetary Shield: Reduces the damage planets take from enemy ships

- Science Lab: Increases science income per tick on this planet

- Mine: Increases science gold per tick on this planet

The game was made with mostly vanilla.js, along with a couple of libraries for the stuff I'd rather not code by hand - especially on a deadline :)

The music was made in Propellerhead Reason (and can be turned off if it doesn't suit your taste :P).
Found a bug?
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