
Dimension Gunner
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
*
* Controls: *
- Right click to move
- Left click to shoot
- Left click on a planet to teleport
(Controls are inspired from RTS, right-click=move, left-click=action)
* Objectives: *
The game takes place in multiple dimensions. Each dimension is represented by a planet and is connected to another through Monster Portals (the big one with a gigantic mouth). Creatures use these portals to travel through worlds.
Your goal as a dimension traveler is to close those portals by killing them.
I couldn't balance the game very well so the initial goal of saving the whole universe can be really hard to achieve.
A sub goal would be to kill the highest number of monsters before the end of the universe.
Some Rules
Player
- The player can travel to any dimension (just click on the planet)
- Your guns have a maximum range
Monster Portals
- Each world has a Monster Portal. Its life is represented by the red bar.
- You can't attack a Monster Portal if there is a creature nearby
- If a portal is destroyed, the world will be considered as "Safe"
Worlds
- Each world has a health value, represented by the green bar
- The depletion speed depends on the number of creature in this world (the more creature, the faster the world is destroyed)
- If there is no creature, the world will regenerate
- If the health value reached 0, the world is considered "Destroyed"
Creatures
- You can completely kill a creature, it will flee to another world
- If a world is destroyed, all creatures will migrate
- A creature can only travel from a world to the other if the destination is not safe, not destroyed, and if there is a connection between.
Anyway, good luck ^_^
Credits
Programming, Graphics: me
Music: incompetech.com
Sounds: Internet
Game Engine: Cocos2d-JS
Hosted with Github Pages
*
Updates:
2014-08-25: Added quick description post submission, going to sleep now ~
2014-08-26: Fixed no sound bug on Firefox
* Controls: *
- Right click to move
- Left click to shoot
- Left click on a planet to teleport
(Controls are inspired from RTS, right-click=move, left-click=action)
* Objectives: *
The game takes place in multiple dimensions. Each dimension is represented by a planet and is connected to another through Monster Portals (the big one with a gigantic mouth). Creatures use these portals to travel through worlds.
Your goal as a dimension traveler is to close those portals by killing them.
I couldn't balance the game very well so the initial goal of saving the whole universe can be really hard to achieve.
A sub goal would be to kill the highest number of monsters before the end of the universe.
Some Rules
Player
- The player can travel to any dimension (just click on the planet)
- Your guns have a maximum range
Monster Portals
- Each world has a Monster Portal. Its life is represented by the red bar.
- You can't attack a Monster Portal if there is a creature nearby
- If a portal is destroyed, the world will be considered as "Safe"
Worlds
- Each world has a health value, represented by the green bar
- The depletion speed depends on the number of creature in this world (the more creature, the faster the world is destroyed)
- If there is no creature, the world will regenerate
- If the health value reached 0, the world is considered "Destroyed"
Creatures
- You can completely kill a creature, it will flee to another world
- If a world is destroyed, all creatures will migrate
- A creature can only travel from a world to the other if the destination is not safe, not destroyed, and if there is a connection between.
Anyway, good luck ^_^
Credits
Programming, Graphics: me
Music: incompetech.com
Sounds: Internet
Game Engine: Cocos2d-JS
Hosted with Github Pages
*
Updates:
2014-08-25: Added quick description post submission, going to sleep now ~
2014-08-26: Fixed no sound bug on Firefox