Nice game! I would have liked the flowers to grow back faster. Shooting was a bit difficult, and I didn't see a health bar anywhere. It was executed very well overall!
Not bad, but it took me a few minutes to figure out what I was supposed to do. The hedges reminded me of one of my favorite Sega games: Zombies Ate My Neighbors
Intriguing implementation of the theme, when we switch to the girl, is that the past? is the soldier in the future and is that why if the flowers are planted in the time of the girl, tey grow into bushes when we play as the soldier?
Nice idea. I enjoyed it, although it took me a while to figure out what was going on. It's quite intense when they all start coming at you. Are the guards meant to walk inside the hedges?
Yes, it was supposed to be past/future. And no, they were not supposed to walk into the hedge :) I have no idea how they do that, because pathfinding algorithm tells me there's no way to do that... I'll try to upload web version somewhere else.
I could not cut out the wedge with the female character, and get trough with the male one... But I got the point!
Honestly, this is super neat. You can build so heavy story on this. For example: the girl could be in the past, before the war... like a grandmother of him. Or she could just be his wife at home. And how the think about each other, how the world reminds the other one.
So this idea has potential storywise. A lot of potential. I hope we will see something more serious game based on this.
The title is perfect. It seems that when we are playing in the girl's dimension, action is still occurring in the soldier's one. If it's really like this, maybe it could be nice to have some feedback about the situation. Anyway, good idea.
Very nice idea and really cute character models. A little tutorial or at least explanation would have been great ;) maybe I missed something, but the replanting ability of the girl didn't seem to have any real purpose. Any form of health-indication would have been great for the soldier. All in all great idea!
The bullets are so tiny! At first I thought the enemies were zombies, until I realized they were shooting at me. Also planting flowers sadly never made much sense only cutting them down, would have been cool if one could plant some thornbushes for defense, or something like that.
Interesting concept. Is the gardener caring for the vegegation in the past and the soldier battling there in the future? So if you cut the plants in the past they never grow and the soldier can pass? Just don't know why the enemy soldiers could walk through the plants and I couldn't. That isn't right.
By the way, I see that you tried to run my game last week, but couldn't. I've detected and fixed some memory error, so you're welcome to come back and try again, if you like. Thanks :)
A collection of some of the most famous works attributed to the anonymous street artist known as "Banksy".http://landshaft-dezign.ru/delayedlinks.php The clock, prominently displayed in every railway station in Switzerland, can be found more than 3'000 times across the country.
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And no, they were not supposed to walk into the hedge :) I have no idea how they do that, because pathfinding algorithm tells me there's no way to do that...
I'll try to upload web version somewhere else.
Honestly, this is super neat. You can build so heavy story on this. For example: the girl could be in the past, before the war... like a grandmother of him. Or she could just be his wife at home. And how the think about each other, how the world reminds the other one.
So this idea has potential storywise. A lot of potential. I hope we will see something more serious game based on this.
It seems that when we are playing in the girl's dimension, action is still occurring in the soldier's one.
If it's really like this, maybe it could be nice to have some feedback about the situation.
Anyway, good idea.
A little tutorial or at least explanation would have been great ;) maybe I missed something, but the replanting ability of the girl didn't seem to have any real purpose. Any form of health-indication would have been great for the soldier.
All in all great idea!
Also planting flowers sadly never made much sense only cutting them down, would have been cool if one could plant some thornbushes for defense, or something like that.
Just don't know why the enemy soldiers could walk through the plants and I couldn't. That isn't right.
By the way, I see that you tried to run my game last week, but couldn't. I've detected and fixed some memory error, so you're welcome to come back and try again, if you like. Thanks :)