Friendly Baubles

Overall★★★★★★★★★★3.17
Fun★★★★★★★★★★2.65
Innovation★★★★★★★★★★3.58
Theme★★★★★★★★★★3.72
Graphics★★★★★★★★★★2.53
Audio★★★★★★★★★★3.61
Humor★★★★★★★★★★2.83
Mood★★★★★★★★★★3.07
Coolness★★★★★★★★★★88%
(NOTE: Tested on FIREFOX, CHROME, and SAFARI. All other browsers, use at your own risk. Firefox is most heavily tested.)

You live within so many worlds. But your friends don't know each other. There are connections between your worlds. You're beginning to lose your identity!

Talk to your friends, grab them and toss them into your other friends, unlocking other worlds. Try and get all your worlds connected! (For starters, try connecting the two people who like to call you "n00b")

WARNING! PARENTAL GUIDANCE SUGGESTED. This game includes some (rather juvenile) humor and phrases that parents may find objectionable for young readers. Play through the game yourself first (it's not hard to figure out most of the connections to make) and decide whether it's appropriate for your children before allowing them to play.

"Improvements" version fixes some movement glitches, adds more path-taking variety to the worlds, and has significantly improved graphics for the "friends".

Written by hand in HTML5/Canvas + JavaScript, using the CreateJS library.

Music played on my Yamaha NU-1 upright-action digital hybrid piano. Sound effect generated using Audacity.

GPL, GPLv3, CC BY

screenshot

Comments35

Khaibit25 Aug 2014, 02:16
Very nice! :) Smooth graphics and easy to pick up and play! Congratulations on the successful submission!
Khaibit25 Aug 2014, 02:39
Very well done. Came back to rate :)
robbiehunt
robbiehunt25 Aug 2014, 03:21
Yet another great interpretation of the theme. I think I gravitate towards these interpersonal interpretations because I had an idea like it early on and really really wished I pursued it for the compo! (But ultimately I'm really happy with my creation) Really nice!
Kate Kligman25 Aug 2014, 05:09
This is a very neat interpretation of the theme.
jas722925 Aug 2014, 05:27
Nice concept for connected worlds! (:
Also, I completely fell in love with your light simple music ~ it gave the game a very relaxing and inviting atmosphere. ^_^
Snuux25 Aug 2014, 07:32
Small, but awesome! Thanks!
Anshzinc25 Aug 2014, 10:35
Nice game. Pretty soothing music.
Mezzenstein25 Aug 2014, 12:50
Yeah, music is great and the idea is very nice. I really like that this is also a game for kids.
pxlcoder
pxlcoder25 Aug 2014, 14:40
Great concept! The audio was perfect for the mood.
Laralyn25 Aug 2014, 15:30
Interesting idea! It might be easier if the controls were spread a bit more on the keyboard--like having grab, connect, etc. on O, P. Great work!
micahcowan
micahcowanauthor25 Aug 2014, 17:30
Mezzenstein, er, for kids? Not quite. Some of the sayings in the fourth world are a bit PG to PG-13.

Not that that stopped me from letting my 7-year-old play...
sai_aya25 Aug 2014, 19:40
Nice graphics and music, and this is an awesome way to interpret the theme !

Well done, pretty cool game.
maad925 Aug 2014, 21:37
Nice idea. Simple and fun :) good job!
MrTambourine
MrTambourine26 Aug 2014, 00:43
Very clever idea. Most people iterpreted the theme as connection of different Universes or planets, but there are many different worlds around us, which can be connected somehow. I like that mood and humor! :)
The Number Guy26 Aug 2014, 10:37
Simple, but interesting! Really nice idea. Also loved the music!
lorniebear27 Aug 2014, 14:56
I LOVE the sound. You are really good at piano. Do you play any other instruments? You should because you clearly have musical talent
badlydrawnrod27 Aug 2014, 18:29
It took a few minutes to figure out what to do, but then I got into it and enjoyed it. This is a very good take on the theme.

Not a game for kids though. I'm relieved that my daughter couldn't figure it out when she played it as I really don't want to explain certain things to her.
micahcowan
micahcowanauthor27 Aug 2014, 19:12
Thanks badlydrawnrod: I've updated this page with a PARENTAL GUIDANCE warning.

If I get around to fixing the game's glitches, I'll probably add a "clean" mode that completely replaces world 4. I was shooting for a higher "humor" rating, though, and naughtiness can be funny. :)
micahcowan
micahcowanauthor27 Aug 2014, 19:13
lorniebear, I tried to start up elec. guitar, but never really got anywhere. Unfortunately, I don't think I have the time to get really good at another instrument, and you can cover so much with just piano/keyboard... :)
Thingo Studios28 Aug 2014, 17:00
For some reason, I got the impression that you can connect person A to person B, but not the other way around? I might be wrong here.
micahcowan
micahcowanauthor28 Aug 2014, 18:49
Thingo Studios: any connection should be able to go either way. Maybe you accidentally hit the wrong person? The glitch where switching worlds seems to mess with the sync of the movement patterns makes it a bit more difficult...
DrCicero
DrCicero28 Aug 2014, 22:34
Well the audio is really well done, and the graphics are okay, but there was no juice in playing, no audio/visual feedback for hitting something for example. Also the characters moved kind of laggy - although i know my computer for its slowness, i wonder why such a simple game would lag.

Maybe you could have tuned the game a bit more to the music: what does this beautiful piano piece have to do with a church, a gaming, etc? Instead maybe watching the stars or a fireplace in a living room, a walk in the park, camping at night...?
micahcowan
micahcowanauthor29 Aug 2014, 03:12
DrCicero, you really expect me to find time for all that in a 48-hour race to the finish? :D

As to video feedback for hitting something, didn't I provide that? If you hit someone with the talk balloon, they... talk. If you hit 'em with the grabber, they disappear. If you hit 'em with another friend, they talk, and potentially swap and open a new world. There could always be more feedback, and certainly finding time for another sound to put there (especially, one distinguishing connection success from failure), but clearly something happens in every case that you hit something.

A bigger problem, to me, is that when you hit something, they don't always look close enough to be touching. There may be a glitch in EaselJS there, or else in my use of it...

It doesn't lag on any devices I had handy (except for my Kindle Fire HD, but that doesn't do Canvas stuff very efficiently at all), but if I had to hazard a guess, it might be because I'm using SVG for the spritesheet, and if EaselJS isn't careful in its implementation, they might be getting redrawn inefficiently. There's probably some ways I could try to work around that.

Anyway, thanks for your feedback!
Oxeren29 Aug 2014, 11:08
Great idea! Although took some time to figure out how and what to do :)
DrCicero
DrCicero29 Aug 2014, 13:39
@micahcowan Well, i wanted to write a comment and that was the first to cross my mind :)
Kiwiboi30 Aug 2014, 02:53
Solid entry, great use of this gameplay, perfect fit for the theme using same personality in different worlds and lovely music. Well done :)
brodavi
brodavi31 Aug 2014, 17:05
Nice! Your interpretation of the theme was very unique. Loved the music, you are very talented :)
Dining Philosopher4 Sep 2014, 23:45
Cool idea, took me a while to figure out how it worked. Very cool how you recorded the music yourself, though it doesn't really fit the game in my opinion.
micahcowan
micahcowanauthor5 Sep 2014, 16:35
Dining Philosopher, yeah, maybe not. The idea was for the music to fit the theme of "forming connections with friends", but it doesn't really match the energy of the gameplay itself, and certainly doesn't fit the fourth "world". ;)

Thanks for playing/commenting!
Endurion
Endurion7 Sep 2014, 13:54
Can't vote fairly, music plays, I can move the wand, but the baubles never appear.
Used IE11, shows "Not enough stack space" on the console.
fizzd10 Sep 2014, 08:40
Solid stuff, finished the game. I think this is a great illustration of how the music can completely change the mood of a scene, everything else invariant. The humour was crass but somehow the music made it.. heartwarming? I'd say the graphics are the only weak link - I didn't realise the second world was 'gamers' I thought it was dead people. (probably because of the music lol).

Also the lack of an indication of which tool you were using until you fired it was confusing at first cause i didn't see any feedback when i pressed the tool keys.

But in any case, it's a great original concept, and I stuck around long enough to finish it which says something. 5 stars for innovation and audio here!
micahcowan
micahcowanauthor10 Sep 2014, 17:36
Heh, yeah, my attempt at humor hear was woefully immature. Still mostly glad I did it (because it made it a little more fun for me), but it probably wasn't worth the exclusion of younger players. It is interesting too how the gentle music sort of tricks you into a whole different feeling while playing the game.

I _just_ fixed all the graphics in the "Improved" version if you want to try it (also worth trying if you hadn't yet, because the friend movements are more challenging).

The lack of tool indication is definitely a big problem. Thinking I'll fix that tonight, and then call the game done (with the possible exception of a "clean" version). I enjoyed making the game, especially the path mechanics (though the code for that is atrocious), and I'm very happy with my novel interpretation of the theme. But it's not actually that inspiring, and I'm not very motivated to make more of it than I have already (in the "Improved" version, that is).

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