Super Small-io World!

Super Small-io World!

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 2.94
fun: 3.15
innovation: 2.85
theme: 3.73
graphics: 1.97
audio: 2.83
humor: 2.20
mood: 2.48
Play in your browser here (HTML5/Canvas. You may also see earlier milestone versions.

Super Small-io World! Inspired by Super Mario Galaxy.

These worlds may be small, but they're yours! Rife with gold coins, just yours for the taking!
Better hurry, though, because they seem to leap from your pockets back to their original spot
if you take too long to make your getaway! Also, there are dangerous and evil gas cloud monsters
roaming these parts, so watch out for those too (but don't let them slow you down!)

Made in 48 hours (including sounds, music, etc). Source code is licensed under the ISC (like BSD)

Post-Compo Tweaks


I've uploaded a version with minor tweaks to make the gameplay a bit less unfair, as follows:
* More of the largest world, with the circling baddies, is visible from an important vantage point.
* Jumping immediately upon landing is somewhat easier now.
* The first coin has been removed, so you don't trigger the countdown as soon as the game begins (until you move to take a coin)
* Made game patterns more consistent after win/loss

Things that haven't changed:
* All the graphics are still crappy placeholder stuff
* The control scheme
* The aggressive coin respawn timeout.
* The collision detection for coins or enemies.

Links


* PLAY (COMPO version)
* PLAY: POST COMPO (minor tweaks; see above!)
* AUTHOR'S SITE micah.cowan.name
* TWITTER @micahcowan
* SOURCE GitHub

Tools Used


* TypeScript
* Visual Studio Code
* Ionsible (my own very work-in-progress game engine)
* GIMP
* Bfxr
* Propellerheads Reason 8 (for music)
Found a bug?
Tell us on Discord