Fusion

by tgl
Overall★★★★★★★★★★2.70
Fun★★★★★★★★★★2.27
Innovation★★★★★★★★★★3.41
Theme★★★★★★★★★★3.50
Graphics★★★★★★★★★★2.41
Audio★★★★★★★★★★3.19
Mood★★★★★★★★★★2.69
Coolness★★★★★★★★★★41%
Two (kind of) games that share a connected world. No end point, just try to beat as many rooms as you can. Also, the game gets progressively more broken as you get farther!

Please report any bugs in the comments, there propably still are some of them.

Comments14

Headmade25 Aug 2014, 17:48
Crashed on startup :(
The Number Guy25 Aug 2014, 18:06
A great concept. With better gameplay, more features and improved presentation this could become a full game.
slowfrog
slowfrog25 Aug 2014, 19:27
Very innovative concept: transforming a sokoban crate-pushing game into a platformer.
However I don't find the result very fun: maybe it's just me, but the two genres feel more one on top of the other than really integrated. There is not much that can be done/planned on create levels, except gathering everything around TNT.
Literal Games26 Aug 2014, 23:43
Cool concept, feel like the levels should be smaller and maybe add more types of objects/enemies to add more variety and more interaction between worlds. Other thing I would do is just make it about 4x faster. Faster is funner! Nice little monster sprites and I liked the character too!
Literal Games26 Aug 2014, 23:44
Also that title screen image is sexy, I'd stick to those minimalist visuals next time, could turn out looking great!
ZeppelinCaptain27 Aug 2014, 11:21
Cool idea, I had sort of the same idea when brainstorming. The character suddenly disappeared in one of the later levels, so I couldn't go on.
Both games could use some tweaking of controls and generally tweaking a lot of other things.
MrSylar59
MrSylar5928 Aug 2014, 08:44
If you switch to level -1 to level 0 your character will desapear.
foolmoron
foolmoron29 Aug 2014, 23:28
That title screen effect is amazing. But yeah great concept, wish the gameplay in the 2 "worlds" was better.
Tosic30 Aug 2014, 08:58
I liked the character, the sounds, but I could close it only when I brought up task manager?!
cobrajs
cobrajs30 Aug 2014, 09:10
Interesting, but everything moved reeeeeally slow, and I pretty much just moved to the right in each level. Music was good.
crazyrems
crazyrems31 Aug 2014, 10:29
Movements are just too slow. Once you got the thing, you explode every alien in one TNT, and... that's it. It should have deeper gameplay.
Aglavra14 Sep 2014, 12:12
I like the innovative idea of connecting crate-pushing and platformer, but the movement feels to slow.
hungyg
hungyg15 Sep 2014, 15:11
+1 for the tutorial at the beginning. many games need that.
Kayelgee15 Sep 2014, 18:06
Nice music. The concept is very interesting. It's funny that I can get an "extra life" if the enemies kill me at the border and I fly into the next level :D

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