I little bit accelerated. Very hard to control the player. I can't see references to "connected worlds" in the game (i can't see the alternative alien world from the screenshots entry.
There were some really good sprites such as the robots and explosions and i like the idea of the character moving back when shooting but i feel it was a little plain, great job though!
A cute game. Runs a bit laggy on my browser, but that could be on my end. You might want to add a bit of description to the page to explain to people how the girl and the aliens are connected.
Fun little platformer. The jump is a little too quick and so is the death restart so it's sometimes hard to tell what killed me. Not sure what the connection was between the girl and the alien - would like to see that expanded on.
The jumping is very rapid and paired with plarforming and respawning in the beginning when dying makes losing very frustrating. However, the art is pretty good.
Cool game! Loved the graphics. The only thing that slightly got to me was the jump sound. It may have just been a tad too loud. I'm not too sure why Kedume Bits couldn't see the Alien world - I had no trouble getting there. I think it was the final level.
(-) The jumps are too fast, which makes it difficult to aim correctly.(-) The lack of music is really hurting the game. (+) Nice graphics overall. (+) Game is quite enjoyable.
I liked it , just would be nice to see a smoother jump I think
I
Incorrect Baboon25 Aug 2014, 12:48
The jump is indeed a little too abrupt, although the trajectory is nice and making the height variable depending on the length of the button press was a good design decision.
The design of level 2 is also well-considered, being fairly open and allowing the player to figure out the best approaches (good basis for a time-trial mode perhaps?). Could maybe have done with some indication of how many robots remained as well. Level 3 could have done with checkpoints - having to do all that platforming again when the last robot kills you and sends you back to the start is fairly merciless ;) .
When falling down along the edge of a wall, the character becomes stuck in the 'falling' animation and is unable to jump. There also appears to be an invisible floor between the tallest 2 'pillars' on the left-hand side of level 2.
Nice touch with the recoil! Love the ray gun as well ;) .
Je je je. .. this game is sooooo cute. I like difficult gaming, so it's ok for me. Remember old platform times (sms). Please put music. . Will be much better.
The game was fun to play! Unfortunately it was not very challenging. It could be harder! And as mentioned before, I dont see how this is 'connected worlds'. But a very nive game over all!
I would preferred to be able to be a hit a few times before dying. One hit kill was a bit extreme, but nice the enemies didn't respawn. Nice work overall!
Nice game, It felt too fast for me on few occasions. When I respawned I sometimes did not know where I am. Whether it is a new level and so on. Overall its a nice platformer :) Good Job!
Yea! Nice platformer! But on first time I thinked Robots are friends, they smile! Lol Nice graphics, and.. the sound of the jump..could be lower. But great job!
It's a shame that you rushed a bit with the main controls and jumping mechanics as it detracts from the experience of an otherwise very cool game. It was all going so fast and I couldn't feel in control of my characters :( Love the alien design, very cute!
Cool title! Girl with a spacegun, robots and aliens are always a nice combination. During playing I had problems with the control, I think it needs some improvement. I didn't managed to play the game very far.
I will echo the sentiments of the other reviewers, The graphics were great, the game is fun but the jumping is erratic and there does need to be a 1-2 second pause after dying but all in all you have one nice platformer here. Good Job!
Nice 48hr effort. Could use some work on jump physics and platforming, but it's a solid base with nice art. You should work on it some more and see where it leads.
Comments42
The design of level 2 is also well-considered, being fairly open and allowing the player to figure out the best approaches (good basis for a time-trial mode perhaps?). Could maybe have done with some indication of how many robots remained as well. Level 3 could have done with checkpoints - having to do all that platforming again when the last robot kills you and sends you back to the start is fairly merciless ;) .
When falling down along the edge of a wall, the character becomes stuck in the 'falling' animation and is unable to jump. There also appears to be an invisible floor between the tallest 2 'pillars' on the left-hand side of level 2.
Nice touch with the recoil! Love the ray gun as well ;) .
The recoil of the gun was a great detail!
I couldn't distinguish some of the dirt walls from the background.
main controls and jumping mechanics as it
detracts from the experience of an otherwise
very cool game. It was all going so fast and
I couldn't feel in control of my characters :(
Love the alien design, very cute!