
Good News Delivery Co.
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
UPDATE: Post-48hr Compo EASIER VERSION released! More information at:
http://www.ludumdare.com/compo/2014/08/28/good-news-delivery-co-easier-version-released/
UPDATE: Retrospective added:
http://www.ludumdare.com/compo/2014/08/25/good-news-delivery-co-how-it-was-made-retrospective/#more-385598
Good News everyone! I've coated the ship in an experimental adamantine coating - It's pretty much indestructible!
You've got 3 minutes to ship as much cargo as possible. Grab it up from nearby planets and deliver it safely to its destination! There's a bonus if you manage to carry loads of cargo at once, but don't think hauling that around the solar system'll be easy! There's Pirates and Gravity Wells to avoid, and each destroyed cargo will result in a penalty!
How much money can you make? (Or at least, how little can you lose? :p)
(Best played in 1024 x 768 with a gamepad)
(Apologies in advance for the ridiculous difficulty!)
RETROSPECTIVE:
- http://www.ludumdare.com/compo/2014/08/25/good-news-delivery-co-how-it-was-made-retrospective/#more-385598
HINTS
- Start off ferrying single crates, then try carrying lots of cargo at once for a delivery combo bonus.
- If in doubt, follow the arrow. It'll direct you to the nearest cargo or your current destination.
- Try stay away from the surface of plents. Physics & controlling the ship gets a bit tricky :p
- Having trouble dropping cargo off quickly? Try slingshotting it to the surface by releasing the cargo while turning, but watch your aim!
- Pirates will destroy your cargo - Avoid them at all cost! They're pretty dumb though, so lure them into crashing into planets!
- Your ship is invincible! Your cargo is not!
CREDITS/TOOLS:
- Code, Art, Sound, etc. - Malcolm Brown
- Inspired rather obviously by Futurama. (And maybe a little bit of Kerbal Space Program. And maybe Inner Space too if anyone remembers that)
- Unity 4.3 (Free)
- Microsoft Visual Studio 2010 Pro
- FL Studio 10 Pro
- Audacity
- Paint.net
http://www.ludumdare.com/compo/2014/08/28/good-news-delivery-co-easier-version-released/
UPDATE: Retrospective added:
http://www.ludumdare.com/compo/2014/08/25/good-news-delivery-co-how-it-was-made-retrospective/#more-385598
Good News everyone! I've coated the ship in an experimental adamantine coating - It's pretty much indestructible!
You've got 3 minutes to ship as much cargo as possible. Grab it up from nearby planets and deliver it safely to its destination! There's a bonus if you manage to carry loads of cargo at once, but don't think hauling that around the solar system'll be easy! There's Pirates and Gravity Wells to avoid, and each destroyed cargo will result in a penalty!
How much money can you make? (Or at least, how little can you lose? :p)
(Best played in 1024 x 768 with a gamepad)
(Apologies in advance for the ridiculous difficulty!)
RETROSPECTIVE:
- http://www.ludumdare.com/compo/2014/08/25/good-news-delivery-co-how-it-was-made-retrospective/#more-385598
HINTS
- Start off ferrying single crates, then try carrying lots of cargo at once for a delivery combo bonus.
- If in doubt, follow the arrow. It'll direct you to the nearest cargo or your current destination.
- Try stay away from the surface of plents. Physics & controlling the ship gets a bit tricky :p
- Having trouble dropping cargo off quickly? Try slingshotting it to the surface by releasing the cargo while turning, but watch your aim!
- Pirates will destroy your cargo - Avoid them at all cost! They're pretty dumb though, so lure them into crashing into planets!
- Your ship is invincible! Your cargo is not!
CREDITS/TOOLS:
- Code, Art, Sound, etc. - Malcolm Brown
- Inspired rather obviously by Futurama. (And maybe a little bit of Kerbal Space Program. And maybe Inner Space too if anyone remembers that)
- Unity 4.3 (Free)
- Microsoft Visual Studio 2010 Pro
- FL Studio 10 Pro
- Audacity
- Paint.net