Arrow keys to move. Connect with other worlds to go up and down. You also have limited moves to boost yourself up or down, grab the yellow power-ups to refill your boosts.
Oh this is fun! It's a little basic, but it's a neat concept that interprets the theme in a different way than other games I'd tried tonight. The graphics are serviceable, no sound, and it's kinda hilarious when the islands hit the birds and they explode in to a bloody mess. Neat little game, would play again.
I couldn't exactly figure out if there was a purpose behind going up and down (is it all to avoid birds?) but the concept seemed very neat and the worlds' graphics look very simple and nice!
I really enjoyed this. The music and the art . . . it's oddly relaxing to play it. The bird splat noise is hilarious. It's not a very deep game, obviously, but everything that's here is beautiful. I especially like the art on the 'worlds' .
I enjoyed playing your game, it had a unique mechanic that controlled the land. Btw I wasn't quite sure why hitting a bird would cause the game to end ahaha.
@hundredhundred: Killing a bird ends the game because it's a sad thing. In a world where so many games are about killing, the point of this one is to avoid killing.
Hi there. Lovely looking 'air' world. Like the anchors and cloud moving. The up/down restriction made it puzzle-like and the birds made it arcadeish... Interesting mix. Didn't get very far, those birds were frustrating. Nice appropriate sounds. Good job!
Comments18
very clean game and nice execution you did here.
good job!