
Ignis
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
!NOTICE!
If your browser prevents download in terms of it being malicious it's a false positive. Second, zipped link should work with no problems. Scan the file before running to make sure I'm not pulling your finger.
WASD - Movement
Mouse click - Fire
Ignis is a 2D platformer with similar setup like Super Meat Boy, Boyshi and others that share the same "short levels - one life" gameplay.
There's a twist to why it fits the theme. Character's perception is off, and the player must find the truth in a huge-ass mirror below him. Worlds connected by reflection, per se. Your character has the ability to conjure fire, which helps in dark areas and lets you destroy moving enemies.
The game itself is really difficult, however there are 2 different modes, Medium and Heroic. Don't get discouraged if you die a lot. I spent almost 48 hours on it yet I barely finished the last level. But I'm no "pro-gamer".
The game is using Shader Model 3.0 GLSL shaders, machines with outdated GPU cards will either run into problems or feature crashes. I simply couldn't test this out more in such a short timeframe.
If your browser prevents download in terms of it being malicious it's a false positive. Second, zipped link should work with no problems. Scan the file before running to make sure I'm not pulling your finger.
WASD - Movement
Mouse click - Fire
Ignis is a 2D platformer with similar setup like Super Meat Boy, Boyshi and others that share the same "short levels - one life" gameplay.
There's a twist to why it fits the theme. Character's perception is off, and the player must find the truth in a huge-ass mirror below him. Worlds connected by reflection, per se. Your character has the ability to conjure fire, which helps in dark areas and lets you destroy moving enemies.
The game itself is really difficult, however there are 2 different modes, Medium and Heroic. Don't get discouraged if you die a lot. I spent almost 48 hours on it yet I barely finished the last level. But I'm no "pro-gamer".
The game is using Shader Model 3.0 GLSL shaders, machines with outdated GPU cards will either run into problems or feature crashes. I simply couldn't test this out more in such a short timeframe.