Really interesting concept. Well done. I included it in part 2 of my Ludum Dare 30 Compilation video series, if you’d like to check it out :) http://youtu.be/aac43JwG3FQ
Hey, cool game :) However sometimes it's possible to avoid reversing sides and you get stuck. You can still fix it so no worries (bug fixing is allowed after submitting)
Ok I'm really impressed! Unity dev myself and the whole time I kept thinking how did you dop this, how did you do that O_O Very nice, and the music is nice too :)
Thanks for the comments everyone =) Your games rock too!
callmemonamiral: I'll look at adding some temporary invisible walls, that should sort it out.
tillrobby: The code that keeps the players on the platforms is some of the dodgiest code I've ever written. Maybe one day I'll do it with a guiding spline insdead =P
The concept is awesome! Had fun playing it, though the camera would need some polish in future works! Would recommend working on it, as it's really neat!
Aww this is cute! And the puzzle design and game mechanics are really well done! Good learning curve and still challenging in the end. Not to mention how I love the story telling! Only thing missing is, from the story, I want to see that they found the button and clicked it to separate the worlds. Just a tooltip with the button and a '!' and then another one to show that the planets are safe now. And they can be together now <3 :)
After the gravity-switching part of the level the spawn point is very far back which makes it hard to complete the level if you fail as the camera is zoomed way out.
I liked the concept of the characters talking to each other.
The pacing felt a bit rushed, a lot of different mechanics put after each other. Maybe the mechanics could be explored a bit more before introducing a new one?
I was a bit rushed in the end and mashed some mechanics and story together. Ideally it would be longer to better explore both =) Thanks for the comments =D
Wow, I thought this was awesome! Being a fan of 2.5D platformers seeing this was really cool! Really cool the way you did your tutorial and story without being in any way intrusive to the gameplay. I felt sad at the end where the two characters had to split paths. High rating from me.
Nice game, I liked what you did with the theme. One of the best gameplay-wise, at times I actually got confused with the two and I liked the moving and abnormal geometry (which changes sometimes gravity=awesome); So yeah it was pretty cool and innovative :P Only problem is the glitches with the restart but as you said - for a game made 48 hrs I can stand a glitch or two. :)
I really enjoyed this! This was my favorite dual controlling game so far. I couldn't solve the burning city puzzle but I really liked what I played. Music was a little harsh, but it felt better when I lowered the volume.
Hi there. Really liked your game. Lovely simple design, great tutorial setup at start, lovely mechanics for swapping around. Cool that they have different abilities. Great job overall!
Cool game, reminds me to "ibb & obb". I experienced some bugs like characters turning invisible or respawning really far from each other and messing up the camera, but overall is a fun game.
Nicely done. Devilish puzzles :) I got a "game over" at the part with the arrows but I wasn't quite sure why. Otherwise it was an enjoyable experience.
I like that the characters have different abilities, and that they can swap between blue and orange in certain places.
Comments31
Your games rock too!
callmemonamiral: I'll look at adding some temporary invisible walls, that should sort it out.
tillrobby: The code that keeps the players on the platforms is some of the dodgiest code I've ever written. Maybe one day I'll do it with a guiding spline insdead =P
I liked the concept of the characters talking to each other.
The pacing felt a bit rushed, a lot of different mechanics put after each other. Maybe the mechanics could be explored a bit more before introducing a new one?
Thanks for the comments =D
One of the best gameplay-wise, at times I actually got confused with the two and I liked the moving and abnormal geometry (which changes sometimes gravity=awesome); So yeah
it was pretty cool and innovative :P
Only problem is the glitches with the restart but as you said - for a game made 48 hrs I can stand a glitch or two. :)
I liked this one very much. Pretty well presented.
I like that the characters have different abilities, and that they can swap between blue and orange in certain places.
Great work!