Killbot's Last Adventure

Overall★★★★★★★★★★3.37
Fun★★★★★★★★★★3.04
Innovation★★★★★★★★★★2.87
Theme★★★★★★★★★★3.36
Graphics★★★★★★★★★★4.09
Audio★★★★★★★★★★3.68
Humor★★★★★★★★★★3.47
Mood★★★★★★★★★★3.35
Coolness★★★★★★★★★★85%
This is Killbot's Last Adventure, one of three ideas I pursued this LD, made in pure HTML5. It's a Riven/Myst-type of deal, being a short walk-through adventure, about 5-10 minutes playing time probably.

Controls


The controls should be self-explanatory - let me know if you find any bugs or get stuck.

- A, D for walking

- Enter to interact

- Space for killing things

Gameplay hint: since some people found it irritating I'd like to point out that you are not supposed to sit through the complete ramblings of the Planet Improver until the end. You're supposed to go through the gate after any amount of interaction you like.

Compatibility


This won't run on IE, but any other modern browsers should be fine. The game requires a pretty hefty screen resolution of at least 1600x900. I didn't have time to make a low res mode, maybe I'll make one after the Jam.

Tools used


This was made from scratch for LD30 with the following tools:

- Text editor ;)

- Cinema 4D

- Logic Pro X

- Audacity

Frameworks and libraries: jQuery, Howler.js, modernizr, Handlebars.js.

I went a little nuts there with the soundtrack, but I was all caught up in the awesomeness that is Logic Pro, which I had just purchased before.

----

Post-LD Change Log


Patch1: the Chrome issue should be fixed now (thanks, jgthespy)

Patch2: fixed a graphics and control problem in the reactor core level (thanks, Colapsydo)

Patch3: added the YogNet to leave messages

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Don't just rate, leave a comment! :)

Comments44

everystone
everystone26 Aug 2014, 18:30
I never got past the intro, I waited like 5 minutes with endless text, are you suppose to be able to move while the intro text are displaying?
jgthespy
jgthespy26 Aug 2014, 18:35
It doesn't seem to respond to my inputs in Chrome.
udo
udoauthor27 Aug 2014, 01:30
Oh, f*ck, that's what I get for testing only in Firefox. Sorry! Yes, you are supposed to be able to move while the "intro" text is being displayed.

I think I fixed it - hopefully. Please let me know if it continues to not work.
Colapsydo
Colapsydo27 Aug 2014, 12:21
Nice to see back Killbot and Cubot :)
I really like the adventure feeling.
I went until the core chamber where I just got blocked after the activation of the ejection.

I want to know what's next, I will play it again later.
udo
udoauthor27 Aug 2014, 13:09
Hey thanks Colapsydo :) What happens in the core, are there any error messages? When it says something like "ejecting 3..2..1" the next screen should load automatically after a few seconds. Let me know.
udo
udoauthor27 Aug 2014, 13:37
Colapsydo, you were right, the core was bugged. For starters, Killbot wasn't being displayed correctly. I also took the liberty of slightly changing the text of the last chat option so it's more clear that you have to select it to move on. Let me know if that helped!
liquidminduk27 Aug 2014, 14:41
This is a lot of work! Really love the music, interesting locations (well modeled too)
I couldn't get past the second cultist though (killed the first)
Really interesting concept!
udo
udoauthor27 Aug 2014, 14:44
liquidminduk thanks. You just have to talk to the second cultist :)
FlashRocks27 Aug 2014, 14:57
Wow. This was one of my favorite entries so far. Can't believe you did this in only 72 hours. I'd pay $30 to buy this if it were a commercial video game :3
Akurn
Akurn27 Aug 2014, 14:59
Bit bizarre, but nice outro!
udo
udoauthor27 Aug 2014, 15:01
FlashRocks: thanks, that's extremely nice to hear. It cost me a lot of sweat, nerves, and caffeine to push this out. And it's not actually what I had in mind for the game - originally I wanted to have real arcade action sequences in between the scenes, but time was running out... Also, I wanted to have REAL puzzles, the ones I put in are just kind of an excuse for the absence of actual puzzles...
adrenalinehigh_Jam27 Aug 2014, 15:06
A very impressive amount of content and quality for 3 days, especially since you made the music yourself! Killbot was fairly funny too, a nice surprise after all the serious games.

'Gameplay' was a bit simple and slow, not really my style. Could have been sped up maybe.
udo
udoauthor27 Aug 2014, 15:10
adrenalinehigh_Jam: thanks :) When I went to bed on Monday, I was so exhausted and disappointed with my game, it's nice to hear that people actually like it. To be honest, you can see content quality degrading as the game progresses...

The music was actually done first (at least most of the pieces), on the first day - before there even was a real game. I kept listening to it as I programmed the levels.

I know, it's slow. Partly, that's intentional, it's supposed to be kind of a relaxing walk-through. But I can see how that's not everybody's style. And the timing is definitely off, I just didn't have the time to revisit the scenes and tweak them.
Colapsydo
Colapsydo27 Aug 2014, 15:38
OK, I replay the whole game and everything went ok.
I guess, I did something wrong last time, I went back to the core computer while the ejection message was displayed.

Backgrounds graphics are really beautiful. I was also pleased to see that lock games were not hardcoded.

I can't resign to the idea that it was the last Killbot adventure.
udo
udoauthor27 Aug 2014, 15:44
I don't think you did anything wrong, it was just awkwardly coded. I fixed the dialogue flow in that scene so people shouldn't get stuck there anymore. Hey if you hadn't reported the core I wouldn't have realized there was a graphics bugs, too!

> I can't resign to the idea that it was the last Killbot adventure.

I know what you mean :)
Boberro27 Aug 2014, 19:16
Opened the reactor, cubot told me it's a one way trip and I'm stuck...
udo
udoauthor27 Aug 2014, 19:17
Boberro: finish the Cubot conversation, that'll get you to the next screen.
Freudian
Freudian27 Aug 2014, 19:22
WOW! 72 hours this is definitely an entry that requires attention, nicely polished and a good ending, my guess is that there are alternate endings. Overall a great game!
udo
udoauthor27 Aug 2014, 19:29
Freudian: thank you, this means a lot to me :) No, there are not really any alternate endings - except on the last screen where you get a choice between killing Yog or continuing in his service.
mechabit
mechabit27 Aug 2014, 19:38
Good work, reminds me of the old pre-rendered days of gaming like myst. The text could advance quicker or on a click.
udo
udoauthor27 Aug 2014, 20:17
mechabit: yeah, that was the intention :)
I know, the text timing is off, but I'll leave it like that now.
parahunter
parahunter27 Aug 2014, 22:40
Waaaay too much text at the start. The game looked quite pretty though but could have used a tutorial. I'd suggest you do some more playtesting during the jam to fix those sort of issues. Also the browser related ones. Music was good
udo
udoauthor27 Aug 2014, 22:47
parahunter: Well thank you for your brutal honesty. There are some points I don't understand which make me think you might not have tried very hard to actually play the game. Or it just wasn't for you, that's fine of course.

Tutorial, what are you talking about? The _two_ keys to use at the beginning are both mentioned in the text above as well as on screen in the game itself. All the other things have context-aware hint texts. As far as the "too much text" is concerned, didn't you realize most of that screen is optional? All you have to do is dial the gate, done. How much you choose to interact with that scenario is entirely voluntary.

And pray tell, what are the browser-related issues you found, exactly? Because if you let me know, I'd like to fix them. But merely saying how I should have done playtesting isn't very productive.
blurryroots
blurryroots27 Aug 2014, 22:52
Lovecraftian gods and killer robots. Thats all i wish for in an adventure game! Nice little story i very much enjoyed this.
udo
udoauthor27 Aug 2014, 22:54
blurryroots: thanks, it's very much appreciated!

Remember folks, if you encounter any bugs, I'd like to hear about it! :)
psychomonster
psychomonster28 Aug 2014, 10:35
haha "in your face planetimprover!" :D Nice art and cool humor.. like the idea!
udo
udoauthor28 Aug 2014, 10:52
psychomonster: not sure if you missed it, but the game goes further than the white dimension, right? :)
ViliX28 Aug 2014, 11:29
Well made game :) You've got a lot of stars.
psychomonster
psychomonster28 Aug 2014, 13:53
@udo noticed it... cause thought that this could not be the End :D
villhest28 Aug 2014, 14:23
Awesome! Love the art style. Can I have a Killbot? Please?
AtomicVikings28 Aug 2014, 15:37
Amazingly polished! The art style reminds a bit of fallout strangely enough. Great work!
gnx28 Aug 2014, 18:15
I couldn't get past the switches :D Production wise everything is really nicely polished and there's a ton of work clearly gone into this.
lkr29 Aug 2014, 18:38
Impressive visuals and both music quantity and quality!

Fun game too :)
Almax2729 Aug 2014, 22:49
Fantastic visuals, although I struggled a bit reading the text it fit the aesthetic well, solid game, awesome work :D
Menesetsu30 Aug 2014, 13:09
This game wsa... odd. I felt like I was playing Neverhood. Pretty interesting experience. I wish to knew some more information about this world.
hbocao
hbocao30 Aug 2014, 13:52
Very pretty and moody. Damn, you made a lot of models. The first scene remembered me of Lost (the series), but I'm not sure why. Good job with the music, too. Great job!
rfgpfeiffer1 Sep 2014, 17:59
A storyline over all your LDs. Neat! I like the 90s aesthetic (The lighting is totally off). Also the Okuda UI on the "Intrepid" computers is a nice touch.
kibertoad
kibertoad5 Sep 2014, 13:05
It was confusing, but definitely original. Excellent presentation.
jmf
jmf5 Sep 2014, 13:05
This is an amazing entry. The graphics and music are fantastic.
jukimv19865 Sep 2014, 13:13
I finally killed all the right things. And enjoyed the journey! Nice short adventure, not so short for a ludum dare, quite the opposite. Very well done, great effort!
End of line.
Corné Dorrestijn5 Sep 2014, 20:02
Nice graphics, it almost looked like it was really 3D when the bot rotated :)
invader
invader5 Sep 2014, 20:30
wow! the production quality is superb! graphics are rendered unbelievably good and the music is really setting the mood... Also really cool font is used for dialogs.

Great game!
torvik8810 Sep 2014, 18:19
Great production value on the game. Dunno why but i kept having flashbacks of Machinarium game. Really well done.
TobiasW
TobiasW15 Sep 2014, 01:22
"It's a Riven/Myst-type of deal" <3
It didn't feel tooo much like that though - more like a point&click adventure than an exploration/puzzle game. Not that that's a bad thing, I quite enjoyed it! The graphics and music are cool and I like the characters.

PS: I don't remember Myst/Riven featuring a killbot, but they sure were missing out!
PPS: I killed all the right things!

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