Labyrinth Challenge

Overall★★★★★★★★★★2.97
Fun★★★★★★★★★★2.75
Innovation★★★★★★★★★★2.71
Theme★★★★★★★★★★3.25
Graphics★★★★★★★★★★2.81
Audio★★★★★★★★★★2.04
Mood★★★★★★★★★★2.55
Coolness★★★★★★★★★★60%
In Labyrinth Challenge you navigate a multi-dimensional maze trying to find the treasure.

Controls: Arrow keys to move, space to use teleporters.

More information: Each maze consists of three worlds, the top one has grass floor, the middle one dirt floor and the bottom one stone floor. The teleporters connect the worlds. Blue teleporters will bring you to the world below the one you are currently in and the orange ones will bring you to the world above.

The mazes are randomly generated. Once you have beaten a maze, the difficulty increases and the next one will be bigger.

For the desktop version: F2 saves a screenshot next to the jar file, F11 toggles fullscreen mode.

Technical notes:

The online version requires WebGL and the desktop version requires Java. The source code is provided as a zip file containing the LibGDX project and git directory. To import the source code, extract the contents of the zip file, open Eclipse and select File - Import... - Gradle - Gradle Project, then select the extracted folder, hit build model, select all projects and click on finish. If this does not sound familiar to you, please google and follow some LibGDX tutorials, because your computer needs to be set up correctly for development with LibGDX.

Comments17

LostTrainDude
LostTrainDude25 Aug 2014, 11:51
A maze game with an interesting twist. If I could change something, I would make the camera zoom less. I think that part of the game is to remember where to go, but still :)

Anyway this is just a simple suggestion, the game is really nice and fun. Congratulations!
modbox25 Aug 2014, 12:09
Wow I LOVED the game, much better than mine but simmilar concept.
modbox25 Aug 2014, 12:15
Wow I LOVED the game, much better than mine but simmilar concept. Hey could you do me a fovour and see why the rainbow witches go out the walls?
Green Lightning
Green Lightningauthor25 Aug 2014, 14:14
@LostTrainDude Maybe I should have changed the zoom, but I wanted the view to be rather limited, like in a real maze. I think if you could see everything it would be boring...

@modbox Sure thing, look at your game's page, I left a comment there...
Naytron25 Aug 2014, 18:01
The close cropped camera is clever, helps replicate the need to remember your path like when navigating a maze in real life.

Cool idea, but it makes playing the game more trial and error than logic due to having no clue where the goal is. Maybe there could be an indicator which shows the direction of the goal but not the level?
kyyrma25 Aug 2014, 18:26
A bit too trial and error for my tastes, but very built very solid. Enjoyed the smooth scrolling and animation though.
MintArcade
MintArcade25 Aug 2014, 18:30
Nice game. I like this type of connecting world games, like mine :) Super cool graphics and gameplay is very smooth... Great job.
lkr25 Aug 2014, 19:28
Interesting concept with multiple labyrinth dimensions. Easy to get lost though :)
Fun game!
keddelzz26 Aug 2014, 01:28
Nice game!

cheers ~ keddelzz
snooze82
snooze8226 Aug 2014, 18:34
nice game, but lost in try and error in the 4th or 5th maze
mrexcessive28 Aug 2014, 20:14
Hi there. The movement seems pretty slow and clunky, not sure why - might be my computer and web browser W8.1/Chrome.
MCGillie5 Sep 2014, 13:51
Awesome
arhpositive7 Sep 2014, 12:37
Good entry, the zoom level is ideal imo as it gives the game increased difficulty. I couldn't figure out the way out in the level which comes after the first medium difficulty level.
twintrite7 Sep 2014, 12:37
Nice little game :)
Just lacks a bit of motivation to find the fastest path. I just ran around and then more accidentally found the treasure/briefcase or whatever that was ^^
maybe put a visual timer in the game. and for the navigation maybe a map to show which "floor/dimension" your on/in.
Oh and the success sound came very late sometimes (after 2-4 sec) when I clicked space too fast after winning.
frogcheese
frogcheese7 Sep 2014, 13:03
Really polished and smooth graphics! Maze games aren't really my thing, but I can appreciate that this is a pretty good effort for a 48-hour game, considering the mazes are procedurally generated.
dadman12 Sep 2014, 15:41
Cool little puzzle game! Would be nice if the camera was a bit further out so I could figure out the maze and plot my route without having to stumble around as much. Still good fun though!

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