*OBJECTIVE* The objective (for both) is to get to the bench and avoid any obstacles that could prevent it. ------------------------------------------------------------------------ Unfortunately, I didn't have time to make the Title Screen with a text intro about Connected Worlds ("every person lives in his own world.. etc") and the final words ("The End <3"). Also, I hadn't time to make the music :'
This is my third attempt and it is the first time that I can submit on time... It's simple, but I hope you enjoy :D ------------------------------------------------------------------------
Made with: Flash / AS3 (+TweenMax) Photoshop as3sfxr
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*FUTURE PLANS* (post compo version) - added on August 27th - First of all, I want to work on what was on the original plan and I didn't have enough time to do: - add Title Screen - add Intro - add The End: basically, a text that indicates the end of the game... a happy ending ^^ - add instructions: an arrow/something that indicates where to go. - add music - add more sounds - add more sprites (car, dog, flowers...) - improve collisions - fix bugs
Besides, I'm considering to work on new ideas, some of them based on the feedbacks: - make the bee bigger - change some details on the final dialog to be more natural/friendly and less awkward :P - add a Time Trial Versus Mode (with new characters)
I will be paranoid about anything and everything above my head as I walk down the street tomorrow :) I liked the spritework and animations in this. Was curious what their conversation would be which spurred me on to finish. Congrats on getting a game complete for LD; third time's a charm!
Nice game, it's only that the jump over the hole was a little bit hard, and after dying frequently I notice the bee. The final conversation reminds me of my social skills with new people. AWKWARD :P
Cute game! Like others have expressed, the manhole was a bit difficult, but not impossible to jump! I had to move each characters separately (my brain just doesn't function that way I guess!). I never tried going under the bird-poop or the falling orange... might need to try this game again soon...
This is my kind of game, where it's GAME OVER for getting pooped on by a bird! I guess you CAN just play with one at a time, but the real fun is in trying to manage both at the same time. It has a very particular sprite style that is super appealing to me. Very nice!
Controls are intuitive, and I like the link with theme (read in description). It was a great idea not reseting both character when we loose with one. Also the pixelart are cured.
Good luck with the postcompo version, I'm looking forward to test it.
I've managed to play them both at the same time!! Really great entry, I love how simple yet fun it is. And I looove the awkward small talk at the end, totally connects with one's experience :D
Good character art. It took me a while to figure out why I was failing at first, those birds are pretty stealthy. But I triumphed in the end. Nice little story!
Really dig the screen separation and controlling two characters as once. I think there's a lot of depth to that mechanic left to utilized, and that's exciting. Enjoyed the ending as well. :)
Needs some getting used to the controls and i wish the jump was bigger on the players but other than that i liked the two worlds of the characters. Nice game, cheers!
I'm working (slowly) on a post-compo version and I already added some things: title; intro; a bigger bee and a bigger bird's poop; new elements (cars, flowers, ...). And I have improved the collision and jumps, also fixed some bugs.
Interesting game, and a cool concept. I like the zigzag split screen effect. :) Also interesting that the speech only shows up in the speakers world. Is that on purpose? Anyway, cool idea overall. :)
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I like the mood, and graphics, but to be honest at first I was like "whaaa?" when I died from bee.
Keep up good work!
Apparently a bee can kill a man now.
Btw, the bee doesn't kill them hahaha... but if the bee stings them, they no longer would go to the bench hehe :P
That bird was out to get me but I made it in the end!
It was a great idea not reseting both character when we loose with one.
Also the pixelart are cured.
Good luck with the postcompo version, I'm looking forward to test it.
Really great entry, I love how simple yet fun it is. And I looove the awkward small talk at the end, totally connects with one's experience :D
I really appreciate it :))
But I love your interpretation of the theme! Plus, nice graphics.
I'm working (slowly) on a post-compo version and I already added some things: title; intro; a bigger bee and a bigger bird's poop; new elements (cars, flowers, ...). And I have improved the collision and jumps, also fixed some bugs.
I like the graphics. It might be better with a more extended ending maybe. :).
Also interesting that the speech only shows up in the speakers world. Is that on purpose? Anyway, cool idea overall. :)
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@racarate my girlfriend did the same hahaha
@fisholith yes, it was on purpose ^_^ thank you!