Language: C#; Graphics: SFML.NET; IDE: Visual Studio 2013 Ultimate;
The core engine was written in about 8 hours. The rest was slowly put together and pulled part as I could not come up with a good idea. I am disappointed that I could not come up with a creative game idea this year. But, I am extremely proud at the fact that I wrote the game engine. There's a lot in the engine that was never used. Enemies, Bullets, Better Terrain Generation, Music(in the files) etc... All in all I have a great engine to build other games in. Will definitely use engine for better games. Thanks for playing! :) -Dylan Dunn
I like the really high jump but I'm not sure how to do it or repeat it. There's a weird out-of-tune guitar song in a folder but not in the game. Very strange altogether.
Well at first it does seem a bit plain, but after playing for a minute I noticed there are enough little physics/world interaction glitches that it becomes more fun trying to jump around and launch yourself in various directions. Could be fleshed out into a good platformer engine. Hooray for Kenney's art!
Congrats on building the engine. (and esp in a real coding language) I kind of ran into a related problem myself. For my entry (48-hour), I only got to spend the last 3 hours on content! All the rest was bashing my head against the engine... on GameMaker no less. :) I feel your pain!
Nothing telling me what to do or how to control my guy. Immediately got stuck in a pit. Repeat about 6 times. Came back looking for hints on how to play or get unstuck, something about a "high jump"? Couldn't figure out how to do it.
Engine is alright - collision detection is a little broken when moving left and you get caught between blocks. Needs some serious work, but the basics are there.
Keep working! Be sure to tell your player what they're doing in SOME way.
Just to clarify. I have made many great games before(not to brag or anything). It's the fact that I had literally no idea what to do is the reason it failed to become anything. The title literally means "Not Finished" in latin.
Got stuck immediately when I spawned. The engine could still use some fixing especially on the movement and the collisions but you have the basic idea. Goodluck!
H
hamster_mk_426 Aug 2014, 03:09
I couldn't get the game to run, error code: system.badimageformatexception
Same as sylarisbest ... sometimes i couldn't walk anymore, sometimes i couldn't jump, or only a little bit, so i couldn't get to the next higher tile. I can go into left tiles, into the right tiles not. I really liked the graphics!
As an engine on which to base a game it's promising, though I'm not a fan of the AD-Space control scheme, mostly because I'm used to W being jump when AD are left/right.
Umm... unless someone tells how to do that legendary "high jump", I can't rate this game very highly, as I get stuck inside the pit to the left and don't know how to proceed. >.<
(remember, people, add even simple instructions to your games; it doesn't take too much time and allows the game... well, to be played)
Comments29
Engine is alright - collision detection is a little broken when moving left and you get caught between blocks. Needs some serious work, but the basics are there.
Keep working! Be sure to tell your player what they're doing in SOME way.
(remember, people, add even simple instructions to your games; it doesn't take too much time and allows the game... well, to be played)
That said... looks like you have some solid ground to build on whenever you want to make a platformer.