Outer Shooterr is a classic first person shooter made for the LD 30 competition with the theme "Connected Worlds". Your mission is to kill all aliens that have come to Earth and prevent the invasion. Dev: Hristo Mihailov Ivanov Engine: Unity3D
You are free to play around with the source code and make "mods" (or fixes) as long as you don't break these terms: http://hristodevblog.dx.am/terms.html (if the website is down for some reason you can check any of the socual media links for information)
The levels are too large. The audio is ok. I'm missing the connection to the theme, there is no visible transportation that the aliens are coming from. But other than that a nice simple FPS.
It's cool somebody decided to do a FPS for this theme (the amount of split-screen platformers is killing my brain). However, to make the gameplay a bit more fun, I would suggest to do some of these next time you make an FPS (or any other action game for that matter): -Make enemies have less health but make more of them in a level (I had the most fun when one of the yellow mosnters ambushed me from above while I was fighting one on ground level and I had to fight both of them) -Make the gun shoot faster but deal less damage -Make the screen shake a bit when you fire -Have some particle effect when the bullet hits something so you know what you hit.
Still, making a 3D game in 72 hours is not easy, so good job!
@Yasho, thank you for the suggestions, I will work on that in the future entries. I tought about making classes (like: fast shoot - less damage/ slow shoot - more damage), but didn't have the time.
Yeah I agree with Yasho and I would like to add that I could shoot at the enemies and they did not notice me so I killed them really easy, but the game is awesome! It is not too easy, not too hard, nice story, excellent graphics... so many nice things about it!
Anyway my game is similiar to yours in many ways: 3D, made with Unity, a jam entry, has a story, has nice graphic...
@Tosic, I will give your game a try. Also: if you want, I am fine with you making a mod and upload it somewhere :P I may or may not continue development on this one.
I am grateful for any FPS these days, so thanks. But the audio was a bit annoying, doesn't really fit the alien fighting game. Graphics and desing was cool, I like it, big aliens somehow reminded me of Geth, but the gun should have standart ironsights instead of scope, it is too big and not much can be seen through it, also delay between shots should be a bit shorter. Ammo ok in the first level, but too much in the second one. Second one was also a way lot easier.
@doomista, thanks for the suggestions, I will work on that in my next entry (or the next FPS I make). As I said before, I tought of adding classes (fast shooting - low damage/ slow shooting - high damage), but didn't really have the time to do so :p
This was a pretty neat little thing. I agree it could use some more feedback to the shooting, and either another weapon or one that's bit more fun to shoot. Otherwise really great job, and impressive in size for a jam game :)
Fun little first person shooter. Could have used a lot of polish; crosshairs, more particle effects, muzzle flashes, more sound effects, more animation, etc. but it was still sound as it is. Nice one.
The game was ment to be for the compo, but I missed the upload time because, eh... real life got in the way. So I uploaded it to the Jam. However, if I ment to participate in the Jam in the first place, there would have been a lot more features (classes, bullet trace, etc.) :)
Comments23
-Make enemies have less health but make more of them in a level (I had the most fun when one of the yellow mosnters ambushed me from above while I was fighting one on ground level and I had to fight both of them)
-Make the gun shoot faster but deal less damage
-Make the screen shake a bit when you fire
-Have some particle effect when the bullet hits something so you know what you hit.
Still, making a 3D game in 72 hours is not easy, so good job!
I tought about making classes (like: fast shoot - less damage/ slow shoot - more damage), but didn't have the time.
It is not too easy, not too hard, nice story, excellent graphics... so many nice things about it!
Anyway my game is similiar to yours in many ways:
3D, made with Unity, a jam entry, has a story, has nice graphic...
I am really glad I played your game! :D
Also: if you want, I am fine with you making a mod and
upload it somewhere :P
I may or may not continue development on this one.
I will work on that in my next entry (or the next FPS I make).
As I said before, I tought of adding classes (fast shooting - low damage/ slow shooting - high damage), but didn't really have the time to do so :p