
Parallel Rift
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Hello all, Here's our Submission "Parallel Rift"
* UPDATE *
Some people were complaining about the resolution, so I have added a smaller screen version for those with laptops.
Please let me know if it needs to be smaller!
* The Game
Parallel Rift is a twitch based plat-former. The aim of the game is to reach the Rift Vortex at the top of the level!! But wait! There's more!
After reaching the vortex, a time loop will be activated, and you will have to reach the vortex again, but this time you have to avoid your past self! Don't touch yourself Van Damme!
* Theme (Connected Worlds)
The idea is that the Parallel worlds are connected through your character after passing through the vortex, this is the reason coming in to contact with your past self causes a Parallel Rift in time, causing the world to go boom boom!
*Notes
We created the game using Unity, and the 3D stuff was done using Maya, with a little Photoshop thrown is to add sugar and spice.
It took us the first 42 hours to get most of the game down, Today has been balancing and squashing those little bugs!
* Controls
Arrow keys are used to move the character left or right
Space bar or UP arrow key can be used for jump!
Check the in-game help for more tips.
* Launch
Web player provided!
* Credits
Daniel Arnold-Mist
Game Design
Art Direction
Background Art
All things 3D
Music
Coffee maker
...
Andrew Li
Programming
...
Peter Long
Character Art
...
Special Thanks
Sam Green for help with the idea!
...
Enjoy!!
Dan
* UPDATE *
Some people were complaining about the resolution, so I have added a smaller screen version for those with laptops.
Please let me know if it needs to be smaller!
* The Game
Parallel Rift is a twitch based plat-former. The aim of the game is to reach the Rift Vortex at the top of the level!! But wait! There's more!
After reaching the vortex, a time loop will be activated, and you will have to reach the vortex again, but this time you have to avoid your past self! Don't touch yourself Van Damme!
* Theme (Connected Worlds)
The idea is that the Parallel worlds are connected through your character after passing through the vortex, this is the reason coming in to contact with your past self causes a Parallel Rift in time, causing the world to go boom boom!
*Notes
We created the game using Unity, and the 3D stuff was done using Maya, with a little Photoshop thrown is to add sugar and spice.
It took us the first 42 hours to get most of the game down, Today has been balancing and squashing those little bugs!
* Controls
Arrow keys are used to move the character left or right
Space bar or UP arrow key can be used for jump!
Check the in-game help for more tips.
* Launch
Web player provided!
* Credits
Daniel Arnold-Mist
Game Design
Art Direction
Background Art
All things 3D
Music
Coffee maker
...
Andrew Li
Programming
...
Peter Long
Character Art
...
Special Thanks
Sam Green for help with the idea!
...
Enjoy!!
Dan