Planet Rush

Overall★★★★★★★★★★3.42
Fun★★★★★★★★★★3.22
Innovation★★★★★★★★★★3.67
Theme★★★★★★★★★★3.72
Graphics★★★★★★★★★★3.78
Audio★★★★★★★★★★3.31
Mood★★★★★★★★★★3.44
Coolness★★★★★★★★★★32%
The aim is to connect three planets with the same color as fast as you can in a maximum time of 20 seconds. After a succesful connection the timer resets.

Press, hold and release SPACE to push yourself away from a planet's orbit.

Credits:
Gameplay - Tanel
Graphics - Toomas
Background music from http://soundimage.org/

screenshot

Comments13

PixelMind25 Aug 2014, 18:31
Cool! Nice graphics!
Arowx25 Aug 2014, 18:39
Nice Game. Like the concept. But wondering if a thrust/gravity control system would make it more fun.
PERECil
PERECil25 Aug 2014, 20:07
Very nice game. Note that in case of two very near planets of the same colors, you can jump from one to another ad vitam aeternam to farm the score.
billknye25 Aug 2014, 20:24
Well done, the mechanic is nice. Have to be careful not to go directly to the other planets or else you end up going paiiinfully slowly around them and losing. Overall, nice job.
Ellian
Ellian25 Aug 2014, 20:29
Quite nice. The gravity thing is a good idea! The controls aren't very tight, but it's a good idea overall.
DragonXVI
DragonXVI25 Aug 2014, 20:29
250! Simple enough to grasp, took me a while to master the timing but got a reasonable score in the end. Had some lucky longshots too!
Oana25 Aug 2014, 20:32
Pretty nice zen game, even if also really difficult. I loved the music and the overall feel of it. Even if, yeah... you can cheat by just finding 2 close planets of the same color and farming score with them. But that's an easy fix, and for a prototype, it's really good.
ChuiGum
ChuiGum28 Aug 2014, 05:59
Innovation is awesome!
pansapiens29 Aug 2014, 03:37
Great simple concept - the timing was tricky but I still found it a little addictive trying to survive for more than a few triples. Nice work !
concalf
concalf30 Aug 2014, 09:31
loved it, but it took me some time to get used to the controls. first thought was you would just keep your direction instead of pushing away 90 degrees - even though it is clear when looking at the screenshot :D
mrexcessive4 Sep 2014, 06:19
Hi, nice idea. It feels as though the depart orbit should be at a tangent to current orbit rather than right-angle to it. Good space sound.
H1S210 Sep 2014, 21:20
cool idea. the aiming was way to hard for me. i think the rotation speed factor was to damn high :)

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