Planet Sweeper

Planet Sweeper

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.34
coolness: 0.70
fun: 3.57
graphics: 3.78
innovation: 4.14
mood: 3.66
overall: 3.63
theme: 3.43
TL;DR: Left click to try and find planets. It's a bit like Minesweeper meets Battleships in space.

You are a member of the elite Planet Sweeper team, tasked with discovering new planets throughout the galaxy. Fire anti-graviton bursts to detect gravity wells and discover new worlds - but don't delay - there are other entities within the galaxy also searching for planets to colonize.

= How to play =

* Click the left mouse button to fire anti-graviton particle bursts.

* Try to click on a planet to discover it.

* Watch the flow of particles to detect the location of planets - anti-gravitons are repelled by mass and take a path around or away from gravity wells.

* You may fire one anti-graviton burst each turn, after which your turn ends.

* Turns last a maximum of 15 seconds before the opposing players turn automatically starts.

* Anti-graviton bursts leave a zone of depletion that prevents another burst being fired in the vicinity for the next turn.

* The first player to discover 16 planets wins.

[Minor bug note: It looks like if you miss your turn, the AI (and UI popups) go a bit haywire .. so don't miss your turn :) -- thx MarekkPie for uncovering this]

= Notes =

The AI cheats a little, but I've also tried to make its moves somewhat plausible.

There are two game modes - Human vs. AI, and a local Human vs. Human mode. For the local two player game, each player needs to pass the mouse to the other player when their turn is done. This is a bit of a dumb way to do a two player game, but the ultimate intention is for players to take turns when sharing a tablet device (or use gamepads and/or network play).

= Credits & tools =

All code from scratch, except for generic stuff from my base code repo (SoundManager, MusicManager, SiteLock, Autoscreenshot from https://github.com/omgwtfgames/unity-bowerbird) and libraries (NGUI, GoKit, LeanTween, TouchScript [unused], Chevy Ray's great little ObjectPool, CSharpMessengerExtended).

Music made with NodeBeat, extra synth tone sfx made with Abelton Live 8 (Pad-Sweet Meditation).

I basically followed compo rules except for two sound effects that I couldn't be bothered making new versions of in bfxr ... oh, and having a relaxed jam by taking 72 hours.

The font is Orbitron Black.
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