Pocket

Overall★★★★★★★★★★2.64
Fun★★★★★★★★★★2.53
Innovation★★★★★★★★★★2.71
Theme★★★★★★★★★★2.91
Graphics★★★★★★★★★★2.41
Audio★★★★★★★★★★2.60
Humor★★★★★★★★★★1.54
Mood★★★★★★★★★★2.60
Coolness★★★★★★★★★★64%
Platform-specific games are available for download under the Web player.
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There have been a few changes between the tutorial and the actual game. For example, gas harvester can now be created on stars by clicking on the last button when hovering over one. To change universes by warpgate, you need to move your ship onto one of the "buttons". The last thing on the build menu is a harvester and it can only be built on stars. And the thing in the bottom right corner is a minimap.
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Tools :
Engine : Unity2D 4.6
Editor : MonoDevelop
Graphics : Adobe Photoshop CS5
Music : Fake Music Generator
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Pocket is a game where you manage colonies in space. The goal of the game is to create three warpgates, one in each universe. To change universes, you must enter a warpgate and step onto one of the portals (they look like buttons). There is a tutorial in game. If you want to skip it, just press the "SKIP" button.

Genres: strategy

Comments11

DrMelon25 Aug 2014, 16:01
Fun and relaxing management game. Good job!
matthias_zarzecki25 Aug 2014, 16:25
Ohh, nice space-thingie :)
CivvyThePandaTM
CivvyThePandaTMauthor25 Aug 2014, 17:12
Yeah, that's why I put a toggle sound button in the top left corner. I was really desperate for music so I just took a track from "Fake Music Generator".
stephenhaney
stephenhaney25 Aug 2014, 20:14
Really nice mood... relaxing, fun, I could spend a lot of time playing this game. One thing is that I am a bit confused about the placement of buildings: https://www.dropbox.com/s/x1wn6xawo5dh88i/warpgate.jpg?dl=0
On the first planet I placed mines on the planet and the space station outside... the second planet I had to place them the other way around? Which doesn't look quite right. Also, it would be cool to show the buildings cost underneath the buttons.

Great atmosphere though, I'd love to see more.
CivvyThePandaTM
CivvyThePandaTMauthor25 Aug 2014, 23:19
Oh. That wasn't supposed to happen. I didn't have time to do a playtest since I finished the game literally five minutes before the deadline. I would have loved to add the costs under the buttons but I thought of it after the deadline so I didn't implement it. Anyways, thanks for the comments! I'm considering continuing the development of the game.
nonetheless26 Aug 2014, 07:54
Pretty complete entry. The steering is peculiar but you can get used to it quickly. Nice job :)
Nisshoku27 Aug 2014, 11:19
nice management game. controls took a while to get used to. Placing buildings can be a bit confusing. Might be a bit better if you had a mouseover with their cost and name. none static starbackground would help improve navigation beside the minimap. Other then that pretty solid entry, good job!
vividhelix
vividhelix31 Aug 2014, 00:43
I think the S and W buttons were reversed for me, S would move the ship forward. Good take on the theme though!
dusho2 Sep 2014, 09:10
weird controls and ship graphics.. some tooltips for buildings would be helpful
also you should use outline effect for your UI text (in component menu/effects)
Dohan
Dohan11 Sep 2014, 17:37
I enjoyed flying around the three universes, but it seems the game allowed me to put mines out of planets and space stations inside them. Also, sometimes the buttons where a bit unresponsive, having to click them more than once to get something built.

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