You're an electrical engineer who needs to connect planets to the power grid on your home planet.
Controls are explained in-game.
Post-compo ##
The post-compo version contains a somewhat better background and faster planet movement. This makes the game feel somewhat different and sometimes harder, but I think it's more fun this way.
Additionally, are you supposed to be able to go into edit mode? I suppose the only complaint I would have is that a gray cloudy background kinda puts a damper on the mood.
Hehe, I've left edit mode in... as well as the skip level button. I thought that couldn't hurt.
Yes, the gray cloudy background was unfortunate. I started with something complex and couldn't make things tileable, so I went with clouds. A simple black background with dots would've been much better in hindsight.
Really cool and well thought! Planet movement is really slow though, or maybe I missed something. Maybe it should accelerate with time (the first level introducing the mechanic was far too long to finish because of that, I didn't even understand the planet was moving at first).
Nice idea and execution! I guess this would turn into an amazing game with more time and work on some aspects (music, sounds and more levels - maybe an upgrade system).
Pretty slick! The controls do make the gameplay enjoyable, and I really like the concept.
Sometimes there's a lot of waiting for the planets to slowly pull themselves over. Some music/audio might make the waiting more enjoyable. But I know there's only so much time in 48 hours to implement different components.
You accomplished quite a lot in that time. The physics and controls feel really good. I'd love to see what you could do if you had time to polish and spend time on level design. Great work!
That was fine, I really think making two planets to collide is a good way to provide energy to both of them :D I found the gravity a little slow when I had to play with it, but it's nice to see it implemented
Easy to figure out and later levels present some interesting puzzles. Once you figure out what to do it would be nice if there was a button to speed up the planetary movement.
Drawing the background with zooming is somewhat annoying on canvas/html5. That's why I'm drawing images in a grid, it's slow, but usually does the job alright. I guess Safari doesn't handle that as efficiently as Chrome.
Comments17
Yes, the gray cloudy background was unfortunate. I started with something complex and couldn't make things tileable, so I went with clouds. A simple black background with dots would've been much better in hindsight.
Sometimes there's a lot of waiting for the planets to slowly pull themselves over. Some music/audio might make the waiting more enjoyable. But I know there's only so much time in 48 hours to implement different components.
You accomplished quite a lot in that time. The physics and controls feel really good. I'd love to see what you could do if you had time to polish and spend time on level design. Great work!
I found the gravity a little slow when I had to play with it, but it's nice to see it implemented
P.S. on macos+safari it slows considerably when zoomed out