I really liked this! The graphics didnt grab me at first, but they're charming in their own weird way :P. I really liked the different rules in each worlds. I feel like you could go farther than this, by presenting the same challenge but having to use different rules to progress. My only complaint is that yellow world is too easy, but other than that its a pretty solid game :P
Nice music and the graphics style. The unusual style of movement actually adds to the mood, I like it. I don't understand the rules of collision detection though - sometimes you collide with the walls, and sometimes you just pass through - a bit annoying.
Fun game and nice level design. Wished there were more levels :)
S
samooJAM28 Aug 2014, 04:19
Well balanced game, i.e. all aspects of the game from overall feel to mood are taken care of well. If you want to improve something then I say you could start from the controls, they were ok tho.
If I had one gripe its the lack of taking damage; on the hundredth attempt (yeah my keyboard skills suck) I was glad I restarted the level and not the whole game but still it was frustrating and would have been nice if I could have taken damage instead of instant death.
Really nice game, liked the music and having a bit of variety in gameplay. Although I don't know what's the matter with the green world. A shame it's so short.
It was alright. I found the controls a little frustrating-- the lack of short hops, some weirdness with jump timing, stuff like that-- which can hurt in a puzzle platformer. Graphics fit the mood, even if they were rather minimal.
Theme is really well implemented. It is a very entetaining and inteligent platformer that despite being very simple, has everything to make each level stand out.
I like the spike reversal portion. It's actually quite difficult to train yourself out of tropes, and that section was a good example.
Collision detection is a problem. In platformers, my feeling is that where collision detection cannot be pixel perfect it should err on the side of the player. There were times when I was killed for collisions between dead air in the sprites. Guessing how big the collider is does not a fun game make!
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Very clever use of theme & puzzles. Good work!
colors and music are used really well
At first I thought the graphics were rather minimalist, but then once I got into the game I realised just how much they helped.
Good music too.
An incredible game, really enjoyed it, wanted to keep playing!
Loved the character animation! Ive found space awkward to jump, i prefer W.
Nice music!
If I had one gripe its the lack of taking damage; on the hundredth attempt (yeah my keyboard skills suck) I was glad I restarted the level and not the whole game but still it was frustrating and would have been nice if I could have taken damage instead of instant death.
A shame it's so short.
Collision detection is a problem. In platformers, my feeling is that where collision detection cannot be pixel perfect it should err on the side of the player. There were times when I was killed for collisions between dead air in the sprites. Guessing how big the collider is does not a fun game make!