It took me a while to figure out how to connect planets (collect resources?) but once I figured that out it was pretty fun. I love the little animals ... especially the one with the banana-shaped head, haha!
The art looks amazing on this, but I can't get it to run right (Firefox or Chrome on OS X, Unity plugin installed). The music starts playing, but then I see only this:
Sirry but this game was made in 72 hours (jam Entry))) I publish build for android (apk), windows standalone and web(fixed aspect) after a few minutes!!! )))
Nice presentation but really lacking in depth. Spamming space and walking right isn't that exiting. Also it feels so wrong to see virtual buttons in a game that dosn't even have a smartphone version yet.
Great graphics and art design. I love how the guy smokes under his helmet, and how those fish creatures look. Gameplay is repetitive but the item shop made me play for a bit more.
Pretty polished and silly, but monotonous at the same time. Also, I didn't know telecommunication was *that* aggressive business. (personally, I initially expected violence-free game, and was rather disappointed to find out it's not ^^")
The art and audio is really good. The gameplay was simple and addicting though I'm not entirely sure how killing things connects planets. Putting in a jump or dodge would be really useful too so that players can attempt to get out of the way of bullets.
WOW! This game is amazing for something that only took 72 hours!! I was particularly impressed by the vast array of weapons, although I didn't get to try very many of them out because it took a little while to get enough materials. Anyway, very very good work on this!
There's a lot going on here in terms of systems and content which is commendable! The gameplay though is very bland and the tactics don't seem to really change. It's just a lot of graphics skinning the same thing. It only seems to get harder because you throw "more" at the player rather than "different". Well done getting such a robust game and menu working in such a timeline though!
Really well made! I feel like there could be more controls like jumping and maybe reloading as well as having ammo as a resource, but overall seems like a very well polished and fun game. It also seems to have endless levels, pressed the pan button for a minute or two and managed to get up to level 2000... So maybe another goal, if this is to go further could be to add an optional end game, so players can level up until they're ready to finish or keep going for as long as they want.
Art' 'n animation's gorgeous but gameplay's fairly repetitive. A bit more interesting enemies 'n levels would help considerably. Also, I take it it's procedural levels? The level select screen just went on forever :p Pretty impressive for 72 hours overall though, congrats!
Solid entry for 72hrs. Would like to see combat paced a little differently and less spammy. I basically just ran right, held fire, and never worried. Very good base for a game, though.
Wow you guys made a lot of content, would have a liked a little more depth in gameplay. I also enjoyed the funny style and theme you guys were going for, good job!
Amazing stuff for 72 hours. Took me way too long to figure out how to switch weapons. The resource distribution could have been a little more even, I wasn't able to upgrade anything for way too long a time. But I like this game! you should continue development.
Totally hilarious, I LOVE the 'enforced connection' theme. The artwork and sound is brilliant, it wasn't what I'd call a "deep" experience, but my belly laughs certainly were!
That was awesome. Really well polished and good fun. I got to the 14s with everything unlocked before it got too repetitive. Starting next to an invisible wall that enemies ignore was odd. The coal resource seemed to be missing its graphic. Also the resource numbers look like they refer to the wrong resource due to how they are aligned.
Pretty good game. I really like the main character, and pretty good use of the theme. It got a bit repetitive and some of the enemy ai could be better. But, expected for 48 hour compo. Nice job.
There was definitely a LOT of work put into the graphics and polish of the game which I really appreciate, but ultimately the gameplay is really lacking. Every planet is walk right or stay alive (or the resource thing which I didnt understand), and the only choice you have is deciding whether to shoot left or shoot right.
Better controls (e.g. "how does this work?") and more clarity on where resources are acquired (or even what they are) would only improve an already awesome jam game. Well done! I haven't seen that much blood and guts since Mortal Kombat I.
Amazing graphics, but the gameplay lacks a bit and gets boring fast. Great polish though, and getting a complete shop/upgrade system in place in such short time!
I can tell the artist had a good time with this one! I did run into what looked like a gamebreaker, though. The planets seem to be procedurally generated on the map, and after about 10 planets, the next planet was placed too far away for me to connect to, so unless there was a way of increasing the range that I missed, it was impossible to continue. Good work with the visuals/audio, though!
The gameplay is a bit mindless but I've seen mobile games not as good as this selling for a few pounds, so having this as a free game is a pretty good deal. I do like the art style and the quirky sense of humour. One of the most fun LD games I've played
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https://www.dropbox.com/s/sp5x003cqrklef6/Cryunreal-providerbob.png?dl=0
But a little boring at first, you can only press "space" and go forward.
This game need more difficulty
Also it feels so wrong to see virtual buttons in a game that dosn't even have a smartphone version yet.
I shouldn't figure out how to switch weapons with the keyboard, though. Maybe update the description with instructions about the key controls?
Gameplay is repetitive but the item shop made me play for a bit more.
(personally, I initially expected violence-free game, and was rather disappointed to find out it's not ^^")
Quite slick, either way.
Gorgeous.
The theme seemed a bit tagged-on though, as though this was a game you'd make whatever the theme!
Very very racy pace though :)
I got to the 14s with everything unlocked before it got too repetitive.
Starting next to an invisible wall that enemies ignore was odd.
The coal resource seemed to be missing its graphic.
Also the resource numbers look like they refer to the wrong resource due to how they are aligned.
Also liked how different the planets were, with different backgrounds and enemies. Impressive for such a short time in development :)
Otherwise, good work guys.
I did run into what looked like a gamebreaker, though. The planets seem to be procedurally generated on the map, and after about 10 planets, the next planet was placed too far away for me to connect to, so unless there was a way of increasing the range that I missed, it was impossible to continue.
Good work with the visuals/audio, though!