In race to Colonisation the idea is to colonise as many colonies as you can, to build up an empire, and purchase a colony that has the rare Unobtanium material. But beware, the longer you take to colonise and build up your empire to purchase a colony, the more money it takes to buy the colony! Each colony you purchase will form a trade route with the nearest colony, these trade routes are extremely lucrative, so plan them ahead!
Controls: WASD/Arrow Keys -> Movement Space -> Interact
Interact: If you haven't bought the colony, you will attempt to purchase it. If you have bought it, you will collect any waiting capital to purchase new colonies with.
Once you win, you are given the chance to upload a highscore, which is how fast you completed the game. (The highscores actually take a bit more information than that, but I will update the highscores page to reflect this shortly).
This is my second complete LD game, so any and all feedback is welcome!
Well, Initially I had no idea what to do, since I went straight up as i started and meet no planets in my way. Ended up building a route and purchasing a few planets. Didn't win yet.
I really enjoyed the first couple minutes, but the game is a bit too zoomed in so you cant really have an overview of your empire and you get lost easily. I wouldn't have minded a few extra features as well :)
Instructions/Tutorial were on my todo list, but unfortunately I just ran out of time. Ill try and make the instructions more clear on here. Thanks for playing though!
Interesting idea - reminded me of the belief collection system in Godus. I'll admit, I would have preferred to be able to just click on planets instead of having to fly around to all of them.
This game is really fun! I played it to winning twice (you can see my high scores.)
There is a bug which means if I start a new game after winning, I get a new high score with a time of "0 sec." Also, it treats it as if I won instantly: won't let me play. I had to restart the application to play a second game.
The controls are a bit fussy. The acceleration in particular feels "off."
Building trade networks is really fun. I would like to see more trade goods!
As it stands right now, I am worried that there is a degenerate strategy which is basically "find two weapons planets right next to each other, just hang out there and collect." That's sad, because the fun part is flying around checking on your old planets.
I would love to see bonuses for a diverse economy. I'd also love the mechanics to be slightly more transparent (how much money do I collect each time? How does money accumulate? Etc.)
There's lots of empty space and a very small window. It can be really easy to get lost. Maybe have a minimap or at least a homing beacon?
The graphics are meh but they get the job done. I'd much prefer to have planet appearance = good, rather than the random way its assigned right now.
Anyway, I really enjoyed the game! Hope you do something more with it and, please, let me know if you do.
Interesting concept! Played till I won (990 seconds). Though, I did get lost in the universe as I could not see where other planets were, so it took me a few minutes to find any planet at all.
The game was really interesting and I really liked the description. It was cool to travel between planets and buy them as well as get the goods.
The problems I managed to encounter are that first, the view is way zoomed in. I'd preferred this to be an extremely zoom out camera so I could see more landscape of that universe and at least know when I am going when I go in a direction.
The number of planets are small compared to the size of the area. Sometimes I had to keep going in empty space with nothing on the screen until I find a planet (which a zoom out camera would help in).
Eventually I had to move around a certain "area" that connected my planets. The area was big mind you, but I hated how I moved extremely fast then inertia would send me a few screens away from my final destination and have to track back.
After 10 minutes or so, I wasn't paying attention as everything pretty much was going on "auto-pilot" except me going around picking up money every few minutes to buy yet another planet.
Could have used sounds definitely and a background music might have added extra atmosphere.
All in all, very good job creating the game and the concept. I haven't encountered any bugs and the game is fun. Though the initial "rush of fun" starts to wear off when you are doing the same thing for long. I am guessing however, if this had more time, it could have evolved in a solid space trading Sim :)
Thanks for the feedback guys, I have made the game window slightly larger, and disabled the bug which allows you to win with 0 seconds. As for the art, I will improve it with the post competition version. A minimap was planned but scrapped due to time constraints, but I will look into it again for the post competition version.
The money you get for each collection is 80% of the bank value. More materials are planned and easy to implement, and bonuses for diverse economies were again planned. The controls was a bug which has been fixed.
It's quite nice, but after a while it gets pretty tedious travelling between the planets using only WASD. It's also a little annoying not knowing where you are or how far you've gone.
But that being said I did like the idea of having to navigate by following the routes between planets :)
Got confused a bit because I lost my empire. Restarted and realised that to make money I have to push space while hovering over the planets. Game became much more fun after this. It lacks a bit of polish but the idea is solid. A zoom feature would be nice and some music/sound effects. Reminds me of Cookie Clicker in terms of addictiveness. Good job!
Nice application of the theme. I managed to finish the game but the beginning is not easy and at the end event with mass money it is a bit hard to find the objective.
Comments29
There is a bug which means if I start a new game after winning, I get a new high score with a time of "0 sec." Also, it treats it as if I won instantly: won't let me play. I had to restart the application to play a second game.
The controls are a bit fussy. The acceleration in particular feels "off."
Building trade networks is really fun. I would like to see more trade goods!
As it stands right now, I am worried that there is a degenerate strategy which is basically "find two weapons planets right next to each other, just hang out there and collect." That's sad, because the fun part is flying around checking on your old planets.
I would love to see bonuses for a diverse economy. I'd also love the mechanics to be slightly more transparent (how much money do I collect each time? How does money accumulate? Etc.)
There's lots of empty space and a very small window. It can be really easy to get lost. Maybe have a minimap or at least a homing beacon?
The graphics are meh but they get the job done. I'd much prefer to have planet appearance = good, rather than the random way its assigned right now.
Anyway, I really enjoyed the game! Hope you do something more with it and, please, let me know if you do.
The problems I managed to encounter are that first, the view is way zoomed in. I'd preferred this to be an extremely zoom out camera so I could see more landscape of that universe and at least know when I am going when I go in a direction.
The number of planets are small compared to the size of the area. Sometimes I had to keep going in empty space with nothing on the screen until I find a planet (which a zoom out camera would help in).
Eventually I had to move around a certain "area" that connected my planets. The area was big mind you, but I hated how I moved extremely fast then inertia would send me a few screens away from my final destination and have to track back.
After 10 minutes or so, I wasn't paying attention as everything pretty much was going on "auto-pilot" except me going around picking up money every few minutes to buy yet another planet.
Could have used sounds definitely and a background music might have added extra atmosphere.
All in all, very good job creating the game and the concept. I haven't encountered any bugs and the game is fun. Though the initial "rush of fun" starts to wear off when you are doing the same thing for long. I am guessing however, if this had more time, it could have evolved in a solid space trading Sim :)
Good work :)
The money you get for each collection is 80% of the bank value. More materials are planned and easy to implement, and bonuses for diverse economies were again planned. The controls was a bug which has been fixed.
Thanks for all the feedback guys!
Matches the theme well!
But that being said I did like the idea of having to navigate by following the routes between planets :)
Lovely little game!
And a lot of lore...
Got lost a few times, wish there would have been a minimap or at least something pointing home.
Reminds me of Cookie Clicker in terms of addictiveness. Good job!
I managed to finish the game but the beginning is not easy and at the end event with mass money it is a bit hard to find the objective.