Sincerely sorry for how bare bones this may seem, I'll go into detail once I've stopped dying trying to get this submitted in time. I hope you enjoy the experience I was able to get you within the 72 hour Jam.
Controls: Movement with W/A/S/D Left attack with left mouse button Right attack with right mouse button Spacebar jump
Aim: Survive the arena of enemies on randomly generated worlds.
Credits: Built with unreal engine 4 Character concept by Woestjin Design and development by SwiftIllusion
[[Personal thoughts on completed project]] Regrettably it's not close at all to what I had planned to develop for the Jam. In the end 72 hours still wasn't enough time to develop a project with my current experience using UE4. My original goal was to develop a Dynamic fun combat rogue-lite-esque project, where you conquered the surface of the planet and then entered its core to defeat boss battles and continue downward to the next connected planet. It was developed to be quickly scalable development-wise, and diverse gameplay wise where you could customize your left/right attack with upgrades from enemies, enchanting there individual traits and abilities from increased knockback, lightning sparks damaging areas of enemies, and even changing how the weapons ability functioned, for example changing the right attack slot to have a group of swords spawn from underground. Everything was built to stack and spiral your combat into a unique experience each time where you could pick paths to take with it and discover how combinations worked. With this also the enemies could generate all those combinations too, so development wise progress on the character was also progress on the enemies-short of AI development. Ontop of the difficulty I had with new areas of Unreal Engine 4 I hadn't gained experience with yet though, I underestimated how long it took me to animate each attack style-so I ended up only being able to the 2 attacks here. I also had to scale back the design to be just an arena of enemies because I didn't have time to design the system to enter the planet core (it's actually modeled in there under the center cap but didn't manage to get to it in time).
Regardless though I hope you all enjoy the short experience I was able to achieve. The core systems are in place so it's now easy to scale the project up if people enjoy it and what it can potentially become, so if you like what you see or would be really interested in seeing it developed further, please let me know :).
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Also a shout out to our awesome concept artist Woestjin, who has had the opportunity to be in an art book (Didn't get to do her concept art justice within this time frame but definitely check out her work if you have the chance, it's amazing ^^) - http://woestijn.deviantart.com/art/Wow-such-preview-477379506
@Accidental Rebel Sorry about that, the way it marks the web area as a required field in the submission form I thought it was necessary for entries that require downloading files, to also have the link in that area. I have fixed that now so it only has the Windows download option, thanks for letting me know.
@Teejay5, Thank you very much :)! Yeah regrettably I had originally planned to have you travel down multiple worlds that were connected through the core and then end up at the sun of the 'solar system' as a final battle, but regrettably had to pull it back to submit in time so the theme didn't end up as strong in the release, thanks you very much for being considerate of that.
Biggest fault right now is the lack of audio for me. Otherwise the art direction is very good, and I didn't mind the lack of theme right now because I can see the direction it is heading. Runs very smooth. Stick with this in the long term and I can definitely see something great coming out of it. :D
@Blindfox, Yeah I at least had music ready for it and would also have been able to get sound for it but regrettably ran out of time/had to prioritize what gameplay I could get finished. I'm really happy to hear you like where it was going :D, means a lot. Thanks to the positive response so far I feel motivated to at least keep pushing forward with it throughout the rest of this week to at least get the sound in and add what additional mechanics I get time to.
Hey! When I click "request download ticket" while trying to download your entry I get this error "the server this file is on is currently offline for maintenance, try again later, please contact support if this issue persists". You might want to host your files else where.
Terribly sorry everyone, thanks a lot for letting me know the issue with the download, I've just reuploaded it onto dropbox and added it as a mirror :).
@nerd burglars Haha yeah I was really happy with that animation, that was the reaction I was hoping for so glad you enjoyed it :). Yeah I'm really disappointed that I couldn't get far enough with the intended mechanics to properly envelop the theme, but I'm hoping if I can get the latest Unreal Engine 4 release to build my project properly soon enough I'll be able to expand it for a '1GAM'/post-LD48 build that resolves that, even though it won't fix this entry. Really happy to hear you had fun with it :)! Thank you ^^.
@ninjascript, Happy to hear you would like to see more of it ^^, I'm indeed hoping to develop a post-compo release of it thanks to the feedback here :).
@Pierrec, I googled that and it sounds like an issue that would be on your end. You may have a broken MSVCR120.dll file, which you'll need to delete from your C:\windows\system32, and then download http://www.microsoft.com/en-us/download/details.aspx?id=40784 and install that (if you don't have that file in system32 it means it's missing and you'll still need to download/install that). Hopefully that resolves the issue for you.
@SkyWolf, Yeah I ended up running into issues with the Unreal Engine I hadn't expected that cost a regrettably large amount of time, thankfully though it was built scalable so while I didn't get to complete it, it was still something I could submit (where as my ideas for strategy games/etc would have been broken unless they were fully formed). Glad you enjoyed the models :)!
@DragonInstall, Thank you very much ^^! Have updated the description with a link to a video featuring the project further developed if you or anyone else would like to see it :).
What dll is missing Rehacked? It may be a problem with your computer rather than the project itself like not having a necessary distributable that various projects require. It's built with Unreal engine so might require Visual C++ redistributable found here - http://www.microsoft.com/en-us/download/details.aspx?id=40784 (because I have all this installed it's impossible for me to know what you may be missing)
Comments32
Sorry about that, the way it marks the web area as a required field in the submission form I thought it was necessary for entries that require downloading files, to also have the link in that area. I have fixed that now so it only has the Windows download option, thanks for letting me know.
Thank you very much :)!
Yeah regrettably I had originally planned to have you travel down multiple worlds that were connected through the core and then end up at the sun of the 'solar system' as a final battle, but regrettably had to pull it back to submit in time so the theme didn't end up as strong in the release, thanks you very much for being considerate of that.
Thank you very much :D, really glad you liked the characters and that you wish to see more :).
@Mechabit,
Thank you ^^.
@Blindfox,
Yeah I at least had music ready for it and would also have been able to get sound for it but regrettably ran out of time/had to prioritize what gameplay I could get finished.
I'm really happy to hear you like where it was going :D, means a lot. Thanks to the positive response so far I feel motivated to at least keep pushing forward with it throughout the rest of this week to at least get the sound in and add what additional mechanics I get time to.
@OxyOxspring,
Thank you ^^!
Haha yeah I was really happy with that animation, that was the reaction I was hoping for so glad you enjoyed it :).
Yeah I'm really disappointed that I couldn't get far enough with the intended mechanics to properly envelop the theme, but I'm hoping if I can get the latest Unreal Engine 4 release to build my project properly soon enough I'll be able to expand it for a '1GAM'/post-LD48 build that resolves that, even though it won't fix this entry.
Really happy to hear you had fun with it :)! Thank you ^^.
Happy to hear you would like to see more of it ^^, I'm indeed hoping to develop a post-compo release of it thanks to the feedback here :).
@Pierrec,
I googled that and it sounds like an issue that would be on your end. You may have a broken MSVCR120.dll file, which you'll need to delete from your C:\windows\system32, and then download http://www.microsoft.com/en-us/download/details.aspx?id=40784 and install that (if you don't have that file in system32 it means it's missing and you'll still need to download/install that). Hopefully that resolves the issue for you.
Yeah I ended up running into issues with the Unreal Engine I hadn't expected that cost a regrettably large amount of time, thankfully though it was built scalable so while I didn't get to complete it, it was still something I could submit (where as my ideas for strategy games/etc would have been broken unless they were fully formed).
Glad you enjoyed the models :)!
Thank you very much ^^!
Have updated the description with a link to a video featuring the project further developed if you or anyone else would like to see it :).
Great design, congratulations!
By the way, when your life runs out you don't die. Instead, your life "orb" starts growing inverted. Mine got so big it covered the entire screen.
lol glad you like them.
Thank you very much :)!
No idea how you managed to have that happen, but I fixed what I believe could have caused that as well as a few other things and updated the links :).
Hope you manage to finish it :)
Thank you very much, really glad you enjoyed it :)!
^^ I hope so too, thank you for the encouragement.
I'm really happy to hear you enjoyed your experience with it :)!
If you'd like to come back to it for a more expanded experience I've decided to continue working on it for a post-compo version - http://www.ludumdare.com/compo/2014/09/03/rage-destroyer-of-worlds-progress-towards-post-compo-release/
Glad you like the art direction :)
If you think you might like the game if it were more expanded you can check out a video of the latest Post-Compo release and try a demo of it here - http://www.ludumdare.com/compo/2014/09/14/progress-with-rage-destroyer-of-worlds-post-compo-and-demo-available/
It may be a problem with your computer rather than the project itself like not having a necessary distributable that various projects require. It's built with Unreal engine so might require Visual C++ redistributable found here - http://www.microsoft.com/en-us/download/details.aspx?id=40784 (because I have all this installed it's impossible for me to know what you may be missing)