
My Precious Orbit
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
'Play as a being brought into a universe of corrupt solar systems with hopes to spawn a new solar system,
harboring the new born planet itself'
Or, that was the story (many ridiculous development woes, 9 hour bugs, etc...)
Regrettably I couldn't complete the 'win state', nor interface beyond the title, but I really enjoy the core experience and hope the threat of the loss state that was completed is fun for you :).
https://www.youtube.com/watch?v=o-o83pJd788
/ CONTROLS /
SHIFT:
Forward Acceleration
MOUSE SCREEN LOCATION:
Adds rotation momentum towards it
LEFT MOUSE CLICK (Hold to pull left arm, let go to release):
This is used to punch enemies-
Also reduces rotation speed and can help to line yourself up
RIGHT MOUSE CLICK (Hold to pull right arm):
This aids your horizontal rotation maneuvers
/ GOAL /
Punch Suns to defeat solar systems one planet at a time.
(They get stronger as they lose each planet before being destroyed)
Don't let your globe get hit, once all your crystals are broken it's game over.
(Level will refresh after death if you'd like to try again)
There are 30 corrupt solar systems to be defeated, good luck
/ LINKS(Windows) /
https://www.dropbox.com/s/x23r5vircpywpvb/MyPreciousOrbitLD.zip?dl=0
https://drive.google.com/file/d/0B6pZQnQgfX9UaGh5MFdiUTJHa1k/view?usp=sharing
/ POST-LD UPDATE / (now with turn speed/area options based on feedback amongst other revisions including the addition of the win condition)
https://swiftillusion.itch.io/my-precious-orbit
/ CREDITS /
Game Designer: Swift Illusion - http://midnight-tinkering.com/
Character Designer: Woestijn - http://woestijn.deviantart.com/
// Side notes //
The planned 'win state'. You grew a planet in your right hand-defeated suns brought life force to it. Eventually it would grow enough that upon victory a light inside your globe would bloom up to become a pure sun with your planet orbiting around it. Your performance would determine how long you could sustain the planet.
harboring the new born planet itself'
Or, that was the story (many ridiculous development woes, 9 hour bugs, etc...)
Regrettably I couldn't complete the 'win state', nor interface beyond the title, but I really enjoy the core experience and hope the threat of the loss state that was completed is fun for you :).
https://www.youtube.com/watch?v=o-o83pJd788
/ CONTROLS /
SHIFT:
Forward Acceleration
MOUSE SCREEN LOCATION:
Adds rotation momentum towards it
LEFT MOUSE CLICK (Hold to pull left arm, let go to release):
This is used to punch enemies-
Also reduces rotation speed and can help to line yourself up
RIGHT MOUSE CLICK (Hold to pull right arm):
This aids your horizontal rotation maneuvers
/ GOAL /
Punch Suns to defeat solar systems one planet at a time.
(They get stronger as they lose each planet before being destroyed)
Don't let your globe get hit, once all your crystals are broken it's game over.
(Level will refresh after death if you'd like to try again)
There are 30 corrupt solar systems to be defeated, good luck
/ LINKS(Windows) /
https://www.dropbox.com/s/x23r5vircpywpvb/MyPreciousOrbitLD.zip?dl=0
https://drive.google.com/file/d/0B6pZQnQgfX9UaGh5MFdiUTJHa1k/view?usp=sharing
/ POST-LD UPDATE / (now with turn speed/area options based on feedback amongst other revisions including the addition of the win condition)
https://swiftillusion.itch.io/my-precious-orbit
/ CREDITS /
Game Designer: Swift Illusion - http://midnight-tinkering.com/
Character Designer: Woestijn - http://woestijn.deviantart.com/
// Side notes //
The planned 'win state'. You grew a planet in your right hand-defeated suns brought life force to it. Eventually it would grow enough that upon victory a light inside your globe would bloom up to become a pure sun with your planet orbiting around it. Your performance would determine how long you could sustain the planet.